I been looking at various apps, how some are less addictive then others. and also how it varies from users to users which apps are more or less addictive to them.
A more, generic example of this is,
I use play the game Splatoon 2 and 3 on Nintendo switch, and my Switch's battery would always be seemingly draining and dying.
I'm over here thinking, why does the Nintendo Switch battery sucks so bad, then I realize.. that the battery isn't as bad as it seemed, the game Splatoon was just addictive.
Splatoon as a game doesn't really end you just keep playing and playing rank or turf matches. When the battery gets low, you might still want to keep playing but can't and would have to charge the switch console. (sure there's a story mode but the game doesn't just stop after you completed the story.
Now take this similar concept of never ending, and addictive apps to your smartphone and even your laptop or PC.
Social media generally is also never ending and as addictive. I got an *offline pong game and played a few rounds offline on my smartphone and eventually I did get bored, there was no leveling up or nothing just a generic game. Technically the game didn't end but since my brain wasn't getting much dopamine from it I just turn off my phone and my battery notably lasted a lot longer then when I was playing more addictive and time consuming games/apps.
Thoughts?
Jokes on them as I don't care about my warranties, never did. Call me a dumb consumer, but atleast I wrecked the big evil corporation.
edit: I didn't know about Nintnedo doing this, I just knew about the cheaply made joycons that would drift by deSign after a certain point. The sollution to this was so simple but Nintendo chose not to fix it for the entire Switch's life spawn.
Leaving it up to 3rd party switch controller manufacturers. Which who knows how long untill they try to ban 3rd party controllers on Nintendo consoles.