Maybe you’re looking for lerp()?
Given two vectors and a value between 1.0 and 0, it’ll produce a vector at a point between the inputs.
https://docs.godotengine.org/en/stable/classes/class_vector2.html#class-vector2-method-lerp
Maybe you’re looking for lerp()?
Given two vectors and a value between 1.0 and 0, it’ll produce a vector at a point between the inputs.
https://docs.godotengine.org/en/stable/classes/class_vector2.html#class-vector2-method-lerp
This is a game changer.
I think you might be talking about Flash games. Here’s an article that summarizes Flash and what happened to it:
Jumping Flash (ps1) was my first ever game. https://en.m.wikipedia.org/wiki/Jumping_Flash!
It was pretty hard as a 5 year old.