Hmm, certainly worth a try! Thanks for the idea!!
Does anyone have experience with keyguard? From a cursory glance, this + vaultwarden seems like a good alternative...
It's ancient, but in a way I respect Nvidia for not milking it by releasing a new version every year.
Its still a perfect decive. Fast, streams absolutely everything, amazing remote. I seriously don't know what I would want from a new version
Security by default is fine, but not if its being forced.
If I go out of my way to root my phone or sideload an app, I have a reason for that. I'm fine with an app going "Hey! This phone is rooted / this app is not from an official source! Wait 10s before you can click 'I understand and take full responsibikity in case of a security breach'".
I'm not OK with an app going "I will not work on this device because yiur environment is non-standard, period".
No.
I've been using it for 10 years. Back then, it just started out as a chat app with group support - just like Wahstapp, but free (yes, WA used to cost money) and way better than SMS.
My entire social circle switched to it, and has been using it ever since. Why? Because to this day, it's easily the best chat app, feature wise. Literally every time WhatsApp or Signal or Threema add a shiny new feature, Telegram has already had it for a while.
Since Covid however, there is a huge stigma attached to it, and I do get why. It's sad, really. I wish there was a 1:1 clone of Telegram's chat features, minus the Channels (or whatever they are called).
"What survives survives, what doesn't doesn't."
Ah, good news in regards to gaming, esp. Steam gaming!
Steam invested quite a bit of energy into "Proton", essentially a new kind of compatibility layer. If you remember tinkering around with wine and winetricks from years ago, that's basically gone nowadays.
For most games, just go into the Steam settings for that game, and under "Compatibility", check the box.
Then click download, and play. That's it for most games 🎉
Also check out protondb.com - it's basically a community-sourced database cataloging how well Steam games work on Linux.
Good luck on your Linux journey, and feel free to ask questions if something comes up! :)
I have always been pro-privacy, but in a kind of lukewarm, "I wish someone would do something about this" way.
What has finally pushed me to ditch services from large corporations over the past couple of years is not really a concern for privacy, its a drive for self-sufficiency.
As basically the last stepping stone, as of a couple of weeks ago, my email, calendar and contacts are self-hosted, and it's just... So freeing.
Germans on the flight from Cologne to Palma, too.
It does not. Spending money you borrow at an interest rate that's as low as it currently is, is way, way, way cheaper than going "Oops, sorry, there's currently no money for roads / bridges / hospitals / Kitas /..." and waiting until they've fallen into complete unrepairability, at t which point you'll have to rebuild for way more money.
And speaking of Kitas: we currently have far too few. This forces some parents to stay at home even though they want to work. Borrow money, build Kita, a sizeable portion of the population returns to the workplace.
Better infrastructure allows people to earn more. More earnings is more taxes collected, without raising them on the individual.
Additionally: word of mouth can turn into sales down the line, too, if the pirate liked the game and talks about it.
At worst, the developer isn't negatively impacted (by people pirating a game they couldn't afford / had no intention of buying), at best it leads to more sales.
I don't see the problem.
And I know that someone reading this will be foaming at their mouth, excited to say "But what if everyone did this? Then developers/studios/... wouldn't make any money and stop producing games/movies/...!", so I have to preemptively add the following:
- obviously this is not the case. Pirates have existed for decades.
- pirates pirate because the cost is either too high for them to afford, or higher than what they value the game/... at. If you consider yourself a "rational capitalist" (which, let's be real, is what most of the anti-piracy-crowd sees themselves at) then consider this as the market working as intended: demand simply isn't high enough at the price they're selling at
- and once more, just to make sure this comes across, pirating a digital product incurrs zero (0) loss on the side of the developer/studio. No, you can not count "virtual" losses from what they could have sold if the pirates ever had the intention of buying, or pirating didn't exist (because, y'know, it does).
Edit: btw I say this as someone who has never pirated a game except for Minecraft when I was, like, 10. I love playing (esp. Indie) games and am happy to pay for them. I just want people to leave folks alone who can't.
I own the goddamn device, I should be able to do whatever I want with it...