It ended up being more powerful than I thought it would be. I thought I'd just be playing some retro 2d games and really old 3d games, but it ended up running some new titles better than expected to be able to play them on the Deck.
People's first impression of it was Metro Exodus being pulled from Steam close to launch and becoming exclusive to Epic despite even physical copies having the Steam logo.
https://www.reddit.com/r/pcgaming/comments/aqyjac/physical_copy_of_metro_exodus_for_pc_has_a/
Turned out people don't really like a company going out of its way to try and remove purchasing options from consumers for third party titles. This not only affected steam but releases on GOG too.
A lot of people requested that DARQ be made available on GOG. I was happy to work with GOG to bring the game to their platform. I wish the Epic Store would allow indie games to be sold there non-exclusively, as they do with larger, still unreleased games (Cyberpunk 2077), so players can enjoy what they want: a choice.
Title is weird with how it could be interpreted to mean mtx was $1 billion.
So for people who might be confused
150 million dollars from in-game microtransactions.
I want Crew 1 offline more than the others because it has an actual single player campaign.
Firefox because nothing has blocked ads as well as Ublock Origin has. DNS is for other apps but for browser Firefox has been king.
I just want a nice story driven single player game from Valve again that isn't VR.
This shows the power of steam reviews with it being driven by the actual community. People tried to downplay and belittle its effectiveness, but it being front and center on the store page does have more impact than there would be without steam reviews. If there were no steam reviews the PSN requirement would have been pushed through with it being easier to ignore some random internet comments on social media than a store page.
At the same time it's not like Valve is not making use of the extra money to use it only for taking in profits. It might of been what made it possible to try entering the hardware market with VR and the Steam Deck and putting resources in trying to make Linux gaming for accessible for regular people. Might of been what allowed them to not be deterred after the failure of the Steam machine and Steam Controller.
I don't even trust that they will leave the servers up so people can play online so 40% off is still to high. Even 70%.
Them not bother with Linux says all there is to say about their anti trust cases. Only thing that bothers them about monopolies is that they arent one, and even when there is an opportunity to enter into a market where there is no competitors they don't want to bother investing in it. They don't care about open platforms or investing in it first.
It's why they were late to getting a hold of PC distribution. And in the unlikely event Linux OS takes off be complaining about Steam's presence there.
It really is quite something seeing people so concerned on behalf Google's revenue streams, and dedicating such passionate advocacy for them.
I've enjoyed how I can still play the games I first got on my PC were increased resolution and fps by just going to the settings instead of begging for devs to push an update. Also not being rendered unplayable on new hardware like on my older consoles. For longevity my PC games have aged really nicely compared to the games I got for consoles over the generations.