[-] tehevilone@lemmy.world 14 points 1 month ago* (last edited 1 month ago)

I'm surprised they thought it was going to do well. I heard absolutely nothing about the game until after it launched, which is never a good sign to me.

If it was free, I'd definitely give it a try, but paid multiplayer shooters just aren't worth it to me anymore.

[-] tehevilone@lemmy.world 11 points 3 months ago

I get why people downvoted this, but you're not entirely incorrect. The two "sides" do exist, they just both happen to be on the same side and aren't entirely opposites like "left" and "right" would imply.

Until we see a socioeconomic party platform that wants similar reforms to what is seen in the Nordics presently when it comes to policy, there's no true "left" party in the US, IMO

[-] tehevilone@lemmy.world 16 points 3 months ago

Hands down my least favorite companion.

[-] tehevilone@lemmy.world 3 points 4 months ago

Inefficient/unoptimized would be an accurate description. I think it's important to add, for bethsoft games specifically, that the save includes all changes to objects, even if the player themselves didn't interact with them(e.g. Physics interactions, explosions moving things, npcs bumping stuff around), and also includes all NPC changes. Master files(ESMs) get loaded, then the save loads the changes it has baked in to the databases. So, when you load up a save that has traveled the world and loaded a lot of things into save memory, the engine has to sit there and reconcile all the changes with the ESMs, which can add up quick if you're playing modded.

[-] tehevilone@lemmy.world 9 points 4 months ago

Save bloat is more often related to excess values not being properly discarded by the engine, if I remember right. So it's not that the objects themselves take up a lot of space, but the leftover data gets baked into the save and can end up multiplying if the same scripts/references/functions get called frequently.

It was a lot worse with Skyrim's original engine, and got better in Fallout 4 and Skyrim SE. The worst bloat happens with heavy modlists, of course, as they're most likely to have poor data management in some mod.

[-] tehevilone@lemmy.world 35 points 5 months ago

There's no way Steam is 100% in charge of what regions a game is available in. The publisher absolutely has a say in where, and if it was available in all regions at the start that was on purpose.

[-] tehevilone@lemmy.world 15 points 11 months ago

I'm not gonna lie, I read this and thought "Didn't that game come out like...10 years ago?"

Using the exact same name for a reboot/sequel is absolutely bonkers, especially considering the original was also just okay. I remember it being nothing to write home about, especially with DS2 coming out earlier that year.

[-] tehevilone@lemmy.world 3 points 1 year ago

I was gonna say, 116 had the libwebp fixes in it and came out a few weeks ago!

[-] tehevilone@lemmy.world 44 points 1 year ago

Yes, but they got better after.

[-] tehevilone@lemmy.world 1 points 1 year ago

Seems to be like "Eh-dew", "Eh-dee", "Eh-dich", so eh- or uh- for the Y at the start. Welsh IPA guide on wiktionary says Y at the start is like the a at the start of "about", when it's not either a single-syllable or in the last syllable of a word, in which case it's an "eee" sound, like the end of "happy".

[-] tehevilone@lemmy.world 17 points 1 year ago

And this is why I don't mind the cost increase from old Sync.

I bought Sync Pro all the way back in 2014, and considering how long it's been since then, plus the sub-2 month delivery time for Sync for Lemmy, I think you've more than earned an ultra sub from me!

Thanks for the hard work.

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tehevilone

joined 1 year ago