[-] ystael@beehaw.org 7 points 3 weeks ago

... did they really put dodonpachi dai-ou-jou on a general audience top 100 list?! in the top 20??!! mind blown

[-] ystael@beehaw.org 11 points 1 month ago

Isobritannia? Is that regular Britannia with the hydroxyl group attached in the middle instead of the end?

[-] ystael@beehaw.org 3 points 4 months ago

Put a shocking amount of time into Unicorn Overlord last week.

I think they executed the cross between Fire Emblem and Ogre Battle very well. Squad composition makes up for the lack of individual customization that is typical of the FE lineage of strategy RPGs (as opposed to the FFT/Tactics Ogre line). The overworld management is a fun exploration side activity that isn't as time-consuming as Three Houses's social stuff. Basiscape brought its usual excellent soundtrack, and Vanillaware their usual impressively detailed art. Plot is whatever, I don't play these games for the plot, I play them to make anime sprites stab each other so numbers go up. So, yeah, it's fun.

(No, I don't actually like Disgaea that much, mostly because "figuring out how to break the game is the game" doesn't appeal to me.)

[-] ystael@beehaw.org 3 points 6 months ago

Lots of great sf/fantasy authors mentioned already, including some I'd argue for as great writers regardless of genre (Ursula K. Le Guin, Gene Wolfe, N. K. Jemisin).

I have three more to suggest in this genre and from this period:

  • C. J. Cherryh (Cyteen, Foreigner series, lots more) uses the lens of alien societies -- just different enough from ours -- to make us look critically at the structure of our own;

  • Sheri S. Tepper (Grass, Raising the Stones, The Gate to Women's Country) carries one or another of the dark currents underlying our culture to its horrifying conclusion, and shows us what we get;

  • Lois McMaster Bujold (Vorkosigan saga) gives us a hilarious and improbable hero who utterly transcends his disabilities, in the end perfectly embodying what it seems he could never hope to be.

[-] ystael@beehaw.org 11 points 7 months ago

There are a few different issues interacting here.

  1. The "family mode" users that require PIN are a child protection measure, and are not connected to Family Sharing. Remove the PIN from all adult accounts. Now you will see your whole library and be able to go to the store, and when you switch to your son's user, he will not be able to go to the store and will only see the games you have done "Add to Family Games" on. This is how my library is set up: sharing to my partner and child, only child's account has PIN.

  2. I don't know the cause of your experience with the keyboard, but if you remove the PIN from your own account, that should make it less painful.

  3. This is just the way the Steam client works, not a Deck-specific feature: you are logged into one account until you change it. The PS5 is the same way.

  4. In my experience, failure to separate game state between users is a game-by-game problem. Most Windows-native games running in Proton separate their saves by user correctly. (I do not know whether this happens because the Deck generates a completely clean Proton environment for each Steam user, or whether the Proton environment is shared and the game is just doing what it would do on a Windows PC to separate saves.) The games where I have seen saves wrongly shared, ironically, are all games with native Linux ports.

  5. If you haven't already, switch to your son's account, unlock the PIN, and go through all the Steam multiplayer/chat settings. We have all that turned off for our child. As far as I know, a game family-shared to a user should behave exactly as if the user owned the game, from a functional point of view.

[-] ystael@beehaw.org 4 points 8 months ago

Baba Is You is fantastic, and I think its difficulty curve is much, much more reasonable in the beginning than Stephen's Sausage Roll. I haven't finished it, but I didn't utterly bounce off it either.

[-] ystael@beehaw.org 5 points 8 months ago

Stephen's Sausage Roll.

I play a lot of puzzle games. Some of them are pretty hard (the later levels of Tametsi take quite a while to crack).

But this one is on a completely different level. If there is a more brutally punishing sokoban-family game on existence, I have no idea what it might be.

Stephen, if he exists, is most likely condemned to roll sausages eternally in hell, for the sin of making this game.

[-] ystael@beehaw.org 3 points 9 months ago

Old, but I think at least inspired or adjacent: Apparat Organ Quartet - Romantika

[-] ystael@beehaw.org 3 points 11 months ago

A few years ago Cook's Illustrated published a recipe for turkey thigh confit. We figured, what the hell, let's try it, if we aren't going to do a ridiculous project like this at Thanksgiving, when will we?

It was incredible. Absolutely worth the work - the turkey comes out almost ham-like. We have done it every year since. It doesn't scale to larger parties very well, but if you eat meat and have a small group (with 6 you won't have leftovers), give it a try.

[-] ystael@beehaw.org 5 points 11 months ago

I enjoyed the first game very much but never finished it because I was distracted by some other shiny object. How much does 2 spoil the first game's plot?

[-] ystael@beehaw.org 4 points 1 year ago

Into Great Silence (originally: Die große Stille), a nearly wordless 3+ hour documentary about the monks of a Carthusian monastery in France.

You should watch it because it makes one really feel, as much as a movie can, their lives of meditative devotional repetition. I was able to touch for just a moment the peace they strive to immerse themselves in.

(I also felt cold. Those habits cannot possibly be enough in winter.)

[-] ystael@beehaw.org 7 points 1 year ago

Monster Hunter World is five years old and holds up great.

  • bask in the sun halfway up the Ancient Forest with a Tobi-Kadachi (giant white electric flying squirrelsnake; chill until you hit it)

  • climb up to the top of the Coral Highlands cat colony and watch the sky jellyfish float by in the sunset

  • share a hot spring with snow monkeys in the Hoarfrost Reach

They did a great job of making the maps feel like a living system that goes on while you're not there. (Sadly, this is much less true of the newest MH game, Rise, where the maps are full of traversal puzzles but the wildlife pretty much all exists only to attack you.)

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ystael

joined 1 year ago