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[-] OwenEverbinde@lemmy.myserv.one 2 points 1 year ago

Yeeeeaaaaah... I can see that. All of it.

  • The "sharing shiny rocks instead of themselves,"
  • The shiny rocks getting exhausting
  • The sharing of them getting repetitive
  • The pushing away other people.

That does sound tiring, man. Sorry you've found yourself in such a situation.

But also.............. what's one random, interesting thing you learned from the group? (sorry)

[-] paraphrand@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

Oh, no worries. I just hope my description is relatable to someone and extends what you said. I think it’s an interesting framing, especially for someone new to conceptualizing this sort of thing. Giving them a framework.

I’ve frankly learned a lot about game engines, 3D modeling, and coding via these groups. The illumination of all the systems behind the scenes is what has been most valuable and interesting. I’m having trouble pinpointing one thing. 😅 There is a lot of “trivia” or arbitrary facts to learn when dealing with game engines.

Edit: Also, I don’t mean to be negative or paint any groups with a broad brush. I just happen to be in a scene where neurodivergent people are highly concentrated.

[-] OwenEverbinde@lemmy.myserv.one 1 points 1 year ago

Ah...

Well yes, your response did extend things quite nicely. I, for one, found it fascinating.

I think it’s an interesting framing,

Thanks!

I’ve frankly learned a lot about game engines, 3D modeling, and coding via these groups. The illumination of all the systems behind the scenes is what has been most valuable and interesting. I’m having trouble pinpointing one thing. 😅 There is a lot of “trivia” or arbitrary facts to learn when dealing with game engines.

Yeah, game design does sound like a pretty vast and complex topic. I can see it being tricky to just grab one thing without needing to explain a dozen other things.

this post was submitted on 03 Sep 2023
107 points (86.4% liked)

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