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It was a thing I noticed regarding Ubisoft games that upper management seems to wish to make movies rather than games. It struck me home when the knife fight with Buck Hugues in Far Cry 3 was just a long chain of quicktime events like it was Dragon's Lair from the 1980s; disappointing because Far Cry 2 was all about game mechanics telling the story rather than cutscenes. (Which was, admittedly at cross purposes. It's a game about violence in a failed state in Africa with the futility of violence as a running theme. But it did that very well.)