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[-] andrew0@lemmy.dbzer0.com 40 points 1 year ago

Cheats nowadays don't even need to run on your machine. You can get a second computer that is connected to your computer via a capture card, analyze your video feed with an AI and send mouse commands wirelessly from it (mimicking the signal for your USB receiver).

These anti-cheats are nothing more than privacy invasion, and any game maker that believes they have the upper hand on people that want to cheat are very wrong.

Opening up anti-cheat support for Linux would at least make them more creative at finding these people from their behaviour, and not from analysing everything that's running in the background.

[-] bionicjoey@lemmy.ca 23 points 1 year ago

Anti cheat should always be primarily server-side, but devs are lazy

[-] ampersandrew@kbin.social 3 points 1 year ago

None of these solutions are lazy, and I promise you they have large server side components too. From what I can tell, shooters are just especially cursed when it comes to cheating, and there's no real way to stop it.

[-] Umbrias@beehaw.org 5 points 1 year ago

It is fundamentally impossible to secure a Turing complete system.

[-] MJBrune@beehaw.org 2 points 1 year ago

Yes but also the barrier to entry on those sorts of hacks is very high. Every houses front door lock can be picked in the matter of minutes. The issue is that lots of people don't have that skill.

Lastly there are heuristic anti cheat but that's really only a catch all for inhuman inputs. Not a full solution.

this post was submitted on 13 Dec 2023
668 points (97.9% liked)

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