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Starfield. I love some Bethesda games, and I don't hate the game, it's just not worth the price. It would be way more tolerable at $40. I got about 40-45 hours into it, and I don't know if I'm ever going to complete it. I feel like I've seen everything the game offers and there doesn't seem to be anything new coming along in terms of mechanics or story.
I got 40hours in and it was tolerable with the ship building but questing was uninspired loading screens suck and the progression tree was a massive turn off. You'd think they'd take a few cues from fallout nv
I'm not usually into base/ship building, but I'm glad it is there for those that are into it. I can't imagine how poorly the game would have been received without it though. Skill tree is bullshit. Can't modify weapons or armor because I'm not high enough level, even after 40 hours. I can't modify a damn scope? WTH?
They took quite a few cues from NV if you compare it side by side with NV and Skyrim. There's a lot more Roleplaying in Starfield than Skyrim, for example, it's just extremely dull world-wise in Starfield.
I mostly hated that the skill trees are still mostly % increases. Cyberpunk retooled their entire skill tree because of that.
It's a type of gameplay progression that just isn't that fun - but Bethesda loves it.
Yeah, glad I didn't buy this. Thought it was hated on a bit too much though.
I enjoyed the combat more than most RPGs and some of the hand crafted environments were nice. Found the ship building quite fun too.
Combat is fun, but not anything special. I feel like the quests aren't fun enough to bother dealing with all of the non-fun parts of the game, e.g. travel.
Same boat.
I don't exactly hate the game, but the planet-hopping has segmented it too much and exploring a thousand empty terrains each with 3-4 generic caves/camps grows old quick. I don't know if the main story would have picked up speed any time soon (I retrieved 3 or 4 of the thingies they collect), but I haven't launched the game for a few weeks now.
Same, dude.