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Baldurs Gate 3
There’s nothing wrong with the game, I just don’t find it fun to play. Somehow got 48 hours out of it, but never made it to the end of act one. The gameplay just wasn’t something I terribly enjoyed.
I don’t necessarily regret the purchase as supporting smaller, decent studios is a good plan, but it’s still a game I’m not going to get a lot of use out of
See. I need this kind of person to do game reviews. Not gushing. Not hating. Not analyzing from industry knowledge. Like a guy who says the game is “meh” and spends 15 minutes giving us the concise reasons that the game was not to his tastes.
!lemmygamereviews when?
BG3 fanboys will tell you all about its 96% positive rating, as if disliking the game makes you wrong. It has an audience and I'm sure they love it,but there's plenty of people who didn't like it and many more who skipped it entirely.
I'm sure there are as many idiotic fanboys of BG3 as there are of anything else, but a more reasonable perspective is "this is a very good example of a CRPG, so if you've never tried one, it makes a good place to start to see if you'd like the genre." Reviews are never going to be able to predict whether you, personally, will enjoy the thing. They can only try to arm you with information to make your own decision.
Right there with you. I had like 25 hours in the game and realized I just spent most of that time save scumming a single battle over and over. I tried another 15 hours and it felt like that's all I was doing. I felt I was under leveled, I rerolled a new character on the easiest difficulty but was still finding myself doing the same shit and battles weren't getting easier.
I'm sure there's a great game there, but I don't have the time for it.
You summed up my experience perfectly, down to the OP build on the easiest difficulty. I just didn’t have that much fun with it
I never played any of those, or tabletop RPGs and it took me a long time to adjust to it.
I had to get out of the mindset of controlling a character, and more in the mindset of you're on the phone and telling them roughly what to do.
Things are sometimes supposed to fail, and the point is to rescue a shit situation by the skin of your teeth, several deaths and in desperate need of a long rest. You can get the results you want with some save scumming (and in fairness you can save mid-cutscene to make that work), it's just going to be mechanically more annoying than doing what they intend.
It's super annoying that whoever you enter a conversation with is doing all the actions. I'd have preferred a team effort in those things. Like maybe Lizzy stepping in for an intimidation check, or Gale for some intellect. You don't know what you need beforehand so if you're trying to get specific results, you'll be seeing the cutscene a lot.