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submitted 6 months ago by ylai@lemmy.ml to c/gaming@lemmy.ml
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[-] thingsiplay@beehaw.org 12 points 6 months ago

I have nothing against supporting paid mods, if the modder wants it to be monetized. It should be the decision of the modder. Not everything must be free of charge. As long as the modder can decide it.

[-] TachyonTele@lemm.ee 24 points 6 months ago

That's what "buy me a coffee/beer" and commissions are for. Not Todd Howards attempt to skim the mod community.

[-] Instigate@aussie.zone 4 points 6 months ago

If Bethesda created a paid mod market where creators could charge for access and Bethesda only took a super nominal amount of those payments to cover transaction fees (say, 2-3%) I would so be in favour of that. I love the idea of passionate creators being rewarded for their work, and frankly it could (and should) create a new employee pipeline for them.

Sadly though, then Bethesda might make 0.01875% less profit this quarter than they did last quarter, which these days is the death knell of the capitalistic venture.

[-] BruceTwarzen@lemm.ee 3 points 6 months ago

Wait wait wait, someone got a free coffee from OUR game? This should be my coffee, i want coffee too. Tod Howard probably

[-] TachyonTele@lemm.ee 1 points 6 months ago* (last edited 6 months ago)

Howard, "We make money off the game sales and the mods that people make. It just works!"

[-] AndrasKrigare@beehaw.org 2 points 6 months ago

Exactly. I was extremely disappointed in the community reaction when Steam was going to implement the option for modders to get paid. Instead of focusing on the legitimate issues with the proposal (pay ratios were off, mod dependencies and ripoffs need to be addressed) it boiled down to "rah, I don't want to pay for things I didn't used to, rah. Real modders give me stuff for free."

I think we're missing out by not having this as an option. Modding can provide a good stepping stone into full game development, and if people can earn money for their work, they can justify spending more time on it or potentially even doing it full time.

[-] thingsiplay@beehaw.org 2 points 6 months ago

I think we’re missing out by not having this as an option. Modding can provide a good stepping stone into full game development, and if people can earn money for their work, they can justify spending more time on it or potentially even doing it full time.

Yes. Those who don't want to monetize their work (which is actually respectable) would standout even more. In example there could be two versions, one free version and one paid version with a few little extras to support the developers. This is a way to handle paid software even in Open Source, in example on Android where such a payment system is integrated.

There is no need to have an account on a different platform, so I can support the developer, and another account for another platform that wants my bank accounts. I speak about patreon and and the likes. It's all here, with my Steam account and money from Steam.

this post was submitted on 14 Jun 2024
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