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Probably nothing beyond normal VR stuff. It's still pretty new and it sounds like Apple is still trying to figure out the chicken or the egg problem when it comes to developing an entirely new platform and have decided to try putting the egg first to see if anyone will incubate it for them. Who knows if they'll commit long enough for it to pay off. Tbh I can see VR enthusiasts still getting something out of it since it sounds like people have figured out how to get it working with steamvr. Other than that though, I don't really see any uses for it. I think they're going to have to spend a lot of time looking for problems that are worth paying $1,000~$2,000 to solve (I'm assuming that's what a "consumer" version would cost), and then refine their solution until it feels natural before widespread adoption will be a thing.