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[-] mtchristo@lemm.ee 132 points 22 hours ago

Roller coaster Tycoon is one of a lifetime game.

Now everything is electron or react shit. Gone are the times of downloading fully featured software under 10mb.

[-] flashgnash@lemm.ee 17 points 8 hours ago* (last edited 8 hours ago)

I don't think old=good is a good mentality though, lot of people seem to have it

All the old software I know and use is exceptionally good, however I've heard about and chosen to use it because it's survived the test of time (also because it's still actively maintained and has had thousands of bug fixes over the years)

Vscode and obsidian are pretty good and they're electron, discord's alright, pretty sure steam uses some kind of web wrapper as well.

Real issue is electron is very accessible to inexperienced developers and easy to do badly, but I imagine people back in the old Unix days got an equal amount of shit bloated software

[-] lorty@lemmy.ml 5 points 3 hours ago

Survivor bias is a thing and part of the reason people are nostalgic for old media.

[-] Lennny@lemmy.world 1 points 2 hours ago* (last edited 2 hours ago)

For every There Will Be Blood, there exists an Alien vs Predator: Requiem

[-] zarkanian@sh.itjust.works 7 points 4 hours ago

People only remember the good stuff. They don't usually think about all the software that sucked.

[-] bufalo1973@lemmy.ml 3 points 5 hours ago

A fucking calculator needs megabytes to run? And I'm not talking about a full fledged graphic scientific calculator. I'm talking about a basic one.

[-] flashgnash@lemm.ee 3 points 4 hours ago* (last edited 4 hours ago)

Gnome calculator uses 103m, it's loading style sheets for themes, UI libraries that make it look nice and modern, scientific calculator features, keyboard shortcuts, nice graphical settings menu, touch screen and screen reader support etc

I don't think in this day and age for all the niceties people are used to that's unreasonable.

Also other calculators are available, some are bloated but I'm sure there's a rust or C one out there somewhere that uses a fraction of that with the bare minimum feature set

[-] UpperBroccoli@lemmy.blahaj.zone 3 points 4 hours ago

bc is 91 kilobytes and can work with seriously big numbers.

You want to know what 2^99812 is? bc will tell you. Hint: the result is so big I could not paste it in here. bc does not care, bc just delivers.

Not saying there is anything wrong with a GUI calculator using 103m of RAM and looking fancy while only working with tiny numbers, just saying.

[-] flashgnash@lemm.ee 1 points 4 hours ago

I mean personally if I need a heavy duty calculator I'll just use python or something

[-] Peruvian_Skies@sh.itjust.works 1 points 3 hours ago* (last edited 3 hours ago)

Old=good is a great mentality specifically when standing the test of time is an important factor. For the most part, the old code that's still used today is only still used because it's proven good, whereas it's a grab bag with newer code. And that's the cause of the unwarranted nostalgia thay you're rightfully criticising.

It's like with music. "Oh, the X's were the best decade for music, today's music is garbage". No, 90% of everything is crud but unless you're an enthusiast, once enough time has passed, you'll only ever be exposed to the 10% that isn't. 50 years from now nobody is going to be listening to Cardi B.

[-] PraiseTheSoup@lemm.ee 8 points 7 hours ago

Discord is garbage software lmao. Has been from the beginning. I can't stand using it.

[-] Buddahriffic@lemmy.world 2 points 4 hours ago

And I had to stop using vscode because of its ridiculous resource usage. I got tired of it filling up my home dir and just went back to vim.

An intern was using it, but I saw that he had set it up to run locally and connect to the ETX we were using and figured he had found a way to avoid that. Nope, turns out it runs a server on the ETX that also likes to fill up the home dir and he also just uses vim now.

[-] flashgnash@lemm.ee 1 points 4 hours ago

I'm not saying it's phenomenal but it's generally pretty well featured, running in a browser it's not that heavy resource wise and the API/developer features are very good

[-] SynopsisTantilize@lemm.ee 3 points 6 hours ago

Seconded. The only reason I have it installed is because my buddy refuses to answer his cell while we play games.

[-] vonbaronhans@midwest.social 2 points 4 hours ago

You want to... be on the phone for video game chat?

I cannot fathom this mindset.

[-] sushibowl@feddit.nl 45 points 11 hours ago

Fun quote from an interview with Chris Sawyer:

Latterly the machine code came back to haunt us when the decision was made to re-launch the original game on mobile platforms as RollerCoaster Tycoon Classic a few years ago, and it took several years and a small team of programmers to re-write the entire game in C++. It actually took a lot longer to re-write the game in C++ than it took me to write the original machine code version 20 years earlier.

[-] CrazyLikeGollum@lemmy.world 5 points 5 hours ago* (last edited 5 hours ago)

Is there not a way to take assembly and automatically translate it to some higher level language?

Edit: Post-post thought: I guess that would basically be one step removed from decompilation which, as I understand it, is a tedious and still fairly manual process.

[-] sushibowl@feddit.nl 5 points 4 hours ago

Your thought is correct. The basic problem is that higher level languages contain a lot of additional information that is lost in the compilation process.

[-] Klear@lemmy.world 6 points 9 hours ago

Well worth it. The mobile version is amazing, that is to say, almost exactly the same as the original.

[-] meliaesc@lemmy.world 3 points 7 hours ago

I guess i just found out there's a mobile version.

[-] mynameisigglepiggle@lemmy.world 12 points 11 hours ago
[-] Cethin@lemmy.zip 8 points 7 hours ago

It's probably not because it's sucks. It's because they're trying to perfectly replicate an existing target. They have to read the assembly, digest it, then create the identical solution in C++. If they were just creating a new game, it likely would be much faster.

[-] BigDanishGuy@sh.itjust.works 5 points 8 hours ago* (last edited 42 minutes ago)

#include <iostream> // because writing to the console is not included by default.
int main()
{
std::cout << "C++ is simple and fun ... you cretin\n";
return 0;
}

I had a machine language course in uni, parallel with a C++ course. Not a fun semester to be my wife, or a relative of any of my classmates. Best case our brains were in C++ mode, worst case you needed an assembler to understand us.

And yes I know my code format will piss people off, I don't care, it's the way I write when other less informed people don't force me to conform to their BS "Teh oPeNiNg bracket shouwd bwee on teh sam line ass teh declawation"

Edit: added a \n for the sake of pedantry :)

[-] raspberriesareyummy@lemmy.world 3 points 4 hours ago
  std::cout << "C++ is simple and fun ... you cretin" <<std::endl;

You dropped something.

[-] BigDanishGuy@sh.itjust.works 2 points 34 minutes ago

Well ackshually <<std::endl is not the preferred way to do it according to the C++ Core Guidelines https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rio-endl

So to be a good little lemming I've added a \n, but I refuse to flush!

[-] tomalley8342@lemmy.world 24 points 21 hours ago

But the modern OpenRCT, written in an actual language, is better in every way.

[-] otp@sh.itjust.works 40 points 19 hours ago

Probably not as optimized though.

RCT could run on a toaster from the 90's (ok, maybe early 2000's) and looked amazing for the time.

OpenRCT can run on a toaster from the 2010's and looks great because of the timeless art style of the original.

It's still an incredible feat, though!

[-] patatahooligan@lemmy.world 17 points 11 hours ago

You are very unlikely to write assembly that is more optimized than what a modern compiler could produce for anything longer than a trivial program. I don't know if it made sense at the time of the original RCT, but OpenRCT would definitely not benefit from being written in assembly.

[-] jas0n@lemmy.world 6 points 8 hours ago* (last edited 8 hours ago)

I feel like that's only true if I was asked to "write the assembly for this c++ program." If I'm actually implementing something big in assembly, I'm not going to do 90% of the craziness someone might be tempted to do in c++. Something that is super easy in c++ doesn't mean it's easy for the CPU. Writing assembly, I'm going to do what's easy for the CPU (and efficient) because, now, I'm in the same domain.

The bottom line is cranking up the optimization level can get you a 2-5x win. Using memory efficiently can give you a 10-100x win.

[-] patatahooligan@lemmy.world 3 points 5 hours ago

Using memory efficiently can give you a 10-100x win.

Yes, it can. But why is this exclusive to assembly? What are you planning to do with your memory use in assembly that is not achievable in C++ or other languages? Memory optimizations are largely about data structures and access patterns. This is available to you in C++.

Also, if you don't want 90% of the craziness of C++ then why not just code in C++ without 90% of the craziness? As far as I know what's what a lot of performance-critical projects do. They operate with a feature whitelist/blacklist. Don't tell me you have the discipline to work entirely in assembly and the knowledge to beat the compiler at the low level stuff that is not available to you in C++ but you can't manage avoiding the costly abstractions.

I think it speaks volumes how rarely you hear about programs being programmed in assembly. It's always this one game and never any meaningful way to prove that it would gain performance by not being written in C++ when using a modern compiler.

this post was submitted on 17 Oct 2024
1177 points (98.9% liked)

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