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this post was submitted on 03 Dec 2024
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That 30% is standard for most storefronts. Just look at Google Play and Apple's App Store.
If you're that put off by 30% cuts then don't look into retail stores because their markups make that look like chump change.
Actually, it's generally publishers, not developers that end up paying the 30% cut. For most games the developer gets paid upfront by the publisher, and the publisher pockets the difference between development costs and sales. I'd also like to point out that prices between EGS and Steam are generally the same, so instead of getting lower priced games as promised, the publishers are just pocketing the larger profits.
Repeat Tim Swiney's fake talking points all you want, the fact of the matter is that Valve isn't behaving like a monopoly, even if they command a huge portion of the market. The reason they're so big in the first place is specifically because they're very pro-consumer
I'm keeping the model simple by equating publisher with developer. Basically, you've got the consumer, the store, and the supplier. That some (most) developer studios go through a publisher for funding is a business practice that's actually unrelated to Steam. Especially because they allow indie content.