360
Insiders say cutting-edge graphics are too costly for AAA games
(www.tomshardware.com)
This is a most excellent place for technology news and articles.
Actually, on that point, I love it when a game becomes a platform for continuous content. Minecraft is a bit trite as an example but it fits: You buy it once, and you can beat it in a couple hours if you really want to, but you can extract as much enjoyment out of it as your imagination will allow, and the developers are constantly adding more stuff to do (although not all of what's added feels great all the time...)