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[-] Draegur@lemm.ee 1 points 1 minute ago

All the best games I've played recently are deliberately low poly models, low res textures, and 100% focused on JUST satisfying gamefeel and fun gameplay mechanics.

Fuck graphical fidelity and fuck "AAA" studios for wasting our time and money on it.

I WANT SHORTER GAMES WITH WORSE GRAPHICS MADE BY PEOPLE WHO ARE PAID MORE TO WORK LESS AND I'M NOT KIDDING

[-] secret300@lemmy.sdf.org 4 points 57 minutes ago

What cutting edge graphics? The blurry as smudge that is TAA in all the modern games? Fuck off. What's expensive is the actual slop that is modern games

[-] Dariusmiles2123@sh.itjust.works 1 points 30 minutes ago

To be honest I haven’t read the article, but I think it’s crazy that we always want prettier games when you still have visual glitches like cars disappearing in your rearview mirror, buildings and textures appearing late, screen tearing when you make your POV spin.

I don’t really need way better graphics, but I’d need these things gone as they take me out of my game way more than no raytracing or a slight fps drop.

I think these things would be easy to solve if we didn’t always get better graphics.

[-] Blackmist@feddit.uk 5 points 1 hour ago

I can only really think of two games that really justify enormous development costs, and that's Red Dead Redemption 2 and Baldur's Gate 3.

If your game isn't pushing things to that level of expectation, you really need to rethink what you're doing with that budget.

[-] xelar@lemmy.ml 6 points 2 hours ago

What about destructible environment, physics, attention to details?

All what I see nowadays are mediocre products in flashy packaging. Consumers seem to prioritize aesthetics over quality; if a game is colorful and visually appealing, it often sells well. Whats up with freedom of jumping on that crate, blowing up that wall, shooting up the props etc.

At times, it feels as though I am confined within an enclosure, where the visuals and sounds serve merely to distract me from this realization.

[-] wrekone@lemmy.dbzer0.com 8 points 2 hours ago

the broader genre of single-player action games has mostly diminished to Soulslikes and gacha games a la Genshin Impact

I call bullshit. There are all kinds of awesome, successful, action games that don't fit this mold. This whole piece reads like it was placed by a high level exec that's preparing to lay off a bunch of graphic artists and devs.

Art > graphics, but this article sucks.

[-] frigidaphelion@lemmy.world 5 points 2 hours ago

bruh Im out here still playing Beyond Oasis. Just make a good fucking game and I'll play it for 30 years. I dont think people making games actually listen to people playing games.

[-] Bamboodpanda@lemmy.world 8 points 5 hours ago

Animal Well was the best game I played this year and it was made by one dude who built his own engine.

Balatro is a close second with the best soundtrack. The Dev bought it on Fiverr.

[-] Olhonestjim@lemmy.world 15 points 10 hours ago

9 times out of 10, I won't see your brand new AAA title for several years after release. While there are occasional exceptions, I don't really buy at launch. Your cutting edge graphics mean nothing to me without story, characters, and writing. If you invest in looks without substance, I will never waste my time with you.

[-] HubertManne@moist.catsweat.com 10 points 12 hours ago

add me to the crowd where graphics is not a major thing. its great ad can make one game preferable to another but im all about character customization both in look and abilities.

[-] Linktank@lemmy.today 25 points 15 hours ago

I mean, how are they supposed to pay the execs millions of dollars if they have to pay the developers to make the game do the thing?

[-] Uschteinheim@lemmy.world 20 points 16 hours ago

Graphics are not everything, for me it's game-play first. I'm playing Carrier Command 2 now for a month straight and it has mediocre pixel and low-poly graphics, but the immersion is fantastic. It's a time sink and I forget when I should quit playing it. Hyper realistic graphics have their audience, but now they're at the point where a little improvement in graphics has diminishing returns, hence the high cost.

[-] Evil_incarnate@lemm.ee 1 points 3 hours ago

I used to play carrier command back in the day. It had low poly graphics, but it was great for the time. I used to love flying a Manta to escort a walrus to hit a long distance target. Did you play the original? How does it compare?

[-] HappycamperNZ@lemmy.world 4 points 14 hours ago

Great, new game to try. Love me some quality time sinks.

Fully agree on graphics- I want to enjoy a game, graphics are only a component of that, and its not necessarily hyper realistic.

[-] treadful@lemmy.zip 29 points 17 hours ago

Damn, nobody in here is excited for the future of graphics? Guess I'll be the outlier.

I'm looking forward to ray tracing being commonly available. Having actual reflections in game really improves that subconscious immersion and even could open up strategy in some cases. Imagine using a mirror the see someone coming around the corner.

Every time I walk into a bathroom and the mirror is just some generic gray texture it pulls me out.

Realistic lighting, textures, and character models are also pretty great. I want to see the pores on the protagonist's face.

That said, obviously the game needs to be fun more than have good graphics, but man do I love the immersion of high quality visuals.

[-] Blackmist@feddit.uk 2 points 1 hour ago

I think at a high enough level, the likes of raytracing could actually reduce costs for the developers.

We seem a long way from that though.

[-] PanArab@lemm.ee 1 points 5 hours ago* (last edited 5 hours ago)

Imagine using a mirror the see someone coming around the corner.

I don’t need a mirror to see someone coming from behind me in Super Mario Bros. Sometimes it is a matter of perspective, point of view and camera angle.

[-] vrighter@discuss.tchncs.de 3 points 8 hours ago

raytracing is insanely expensive. If you saw what current cards can render in real time, you would see a very very noisy, incomplete image that looks like shit. Without ai denoising and a lot of temporal shit (which only looks good in screenshots). It is very very very far from being able to render an actual frame with decent performance.

[-] kosanovskiy@lemmy.world 3 points 11 hours ago

I am. I love great graphics and more offten than not play at 40fps 4k native max settings than 60gpd and reduct graphics. I mostly play single player or co op games though so I'm I'm the minority. Thing is cheating the graphics dragon is an expencive hobby which game industry is trying g to cheat and fake with AI and upscaling. I'm all 4 best graphics, what i am not for is fake graphics tricks and unoptimized pules of AAA garbage with a fancy package.

[-] darthsid@lemmy.world 8 points 16 hours ago

Look when full path tracing becomes playable easily on a 60 series mainstream level card, I’d be all for devs spending their time on it. Until then what’s the point? I have a 4080 and not a single path tracing game runs in playable framerate/resolution

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[-] garretble@lemmy.world 24 points 17 hours ago

Art design will always trump straight up graphical wizbangs anyway. There’s a reason Tears of the Kingdom is gorgeous and impressive over here running on a potato versus a lot of games that need more horsepower to run.

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[-] CriticalMiss@lemmy.world 27 points 18 hours ago

Graphics in my opinion peaked at around 2015. I still boot up games from that time and I think they’re not that different from today’s titles

[-] pachrist@lemmy.world 3 points 11 hours ago

So true. A couple years ago, I upgraded from an RX 480 to an RTX 3070. I was excited for ray tracing and so much more. It was very underwhelming.

[-] glitchdx@lemmy.world 20 points 18 hours ago

The amount of effort for such imperceptible improvements is insane.

Also insane is how shit modern games run without multi thousand dollar hardware, even if you turn down settings, but then it also looks like ass in addition to running like shit.

[-] demizerone@lemmy.world 1 points 10 hours ago

Yup. I got the Mad Max game or $3 at a steam sale and it's graphics and gameplay is just right.

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[-] WhatSay@slrpnk.net 37 points 20 hours ago

Some of the game industry followed the movie format: make a visual masterpiece with barely a plot or purpose.

Unlike the movie crowd, gamers usually want more depth and fun. Personally, I've been grabbing indie games with simple/pixel graphics and great gameplay.

[-] HappycamperNZ@lemmy.world 5 points 14 hours ago

I remember when Gears came out - it was made as a playable movie, and they did it well because it had a story line with characters we were invested in. Character deaths sucked, it was engaging, and it was unpredictable but comfortable.

Nothing wrong with the movie format, but you've got to tell the story.

[-] WhatSay@slrpnk.net 1 points 7 hours ago

Yep, offering more advanced graphics has always been a factor in gaming. But not the only one. I will never understand how much money a big company can spend, while ignoring the importance of writing, voice acting, and telling an impactful story.

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[-] neon_nova@lemmy.dbzer0.com 172 points 1 day ago

Then stop making games with cutting edge graphics. I just want to play it on a steamdeck anyway.

[-] Cethin@lemmy.zip 10 points 13 hours ago

The problem is all the AAA publishers just keep increasing budgets to keep up. This creates a situation where games are so expensive they can't take risks, so they just follow a formula and are boring and generic. That's how we've gotten to where we are now. AAA games are failing because their budgets are too large. They need to make more smaller, interesting and unique games rather than one massive budget game.

I have essentially fully turned away from AAA personally. Thinking about it, I can't actually tell you the last one I played. Indie games are where all the good stuff is.

[-] neon_nova@lemmy.dbzer0.com 1 points 5 hours ago

Same! Maybe builders gate 3 but they kind of straddle the line between aaa and indie.

[-] ColeSloth@discuss.tchncs.de 3 points 11 hours ago

For real. I'm just having a blast playing Hades right now.

[-] Tikiporch@lemmy.world 19 points 17 hours ago

Honestly. I prefer games that don't make the steam deck use its fans.

[-] kratoz29@lemm.ee 2 points 13 hours ago

What games accomplish that?

Aside from indies or 2D games I guess.

[-] Tikiporch@lemmy.world 5 points 12 hours ago

Yeah, that's basically it.

Risk of Rain, Dungeon of the Endless. I can play DRG Survivor at 80% scale without triggering the fan.

Whereas BG3 turns on the fans for the title screen.

[-] ColeSloth@discuss.tchncs.de 3 points 11 hours ago

Hades is great.

[-] kratoz29@lemm.ee 2 points 12 hours ago

This is a totally reasonable request yup.

[-] Badeendje@lemmy.world 160 points 1 day ago

Shooters with beard hair that waves in the wind but gunplay that sucks and broken physics.

[-] QuarterSwede@lemmy.world 34 points 22 hours ago

Nailed it. Here I am playing Celeste on Pico-8 and loving it. Gameplay matters before graphics. This is why Nintendo has a loyal following despite their litigious ways.

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[-] TheFriar@lemm.ee 65 points 22 hours ago

Like, we found acceptable, beautiful levels of graphics years ago.

We’re not the ones saying “make it look even better.” They are the ones that seem to be whipping themselves into some frenzy and saying “we can’t keep doing this!”

So fuckin stop.

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[-] latenightnoir@lemmy.world 73 points 1 day ago* (last edited 1 day ago)

Art style fuelled by pure intent and vision trumps photorealism any day of the week.

Heavily biased here, but just look at Warframe. It is undeniably one of the best looking games out there because it has a voice of its own, and it still runs just fine on decade-old hardware. Same with most pixel/voxel graphics games.

We really don't need to see a billion open pores per square centimeter of facial skin as long as the gameplay's solid, the story's good, and the characters are well-written. Add a touch of art style as I've mentioned before, and you're golden.

Plus I'd rather have a functional game than a pretty one any day of the week. The current trend of rushing big budget/high-tech games to market then finishing them over a couple of years is really getting on my nerves - looking at you, Cyberpunk 2077, Darktide, Baldur's Gate 3 (hate me all you want, but that game was a technical mess at launch), Rogue Trader, S.T.A.L.K.E.R 2, Space Marine 2, (insert ~75% of big budget games released since 2018 here).

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[-] IndustryStandard@lemmy.world 34 points 23 hours ago
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[-] DudeImMacGyver@sh.itjust.works 44 points 1 day ago

That's hilarious because cutting edge graphics is all they have left

[-] tht@social.pwned.page 20 points 21 hours ago

Games reached real enough like 2016, and they were so optimized I can run them on a GTX 1050, now they look 5% better but need a 2k GPU, thx I'll keep playing Titanfall 2

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this post was submitted on 28 Dec 2024
287 points (97.7% liked)

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