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submitted 2 days ago* (last edited 2 days ago) by lIlIllIlIIIllIlIlII@lemmy.zip to c/retrogaming@lemmy.world

The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? And Is there any hope for fast, accurate N64 emulation in 2025 and beyond?

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[-] LibertyLizard@slrpnk.net 2 points 1 day ago

Not sure if this is related but I’ve been using project 64 lately and the control stick seems way more difficult to use than the original hardware. Anyone know why this is? It makes it really tough to aim.

[-] lIlIllIlIIIllIlIlII@lemmy.zip 2 points 1 day ago
[-] LibertyLizard@slrpnk.net 1 points 1 day ago

Yeah that’s part of it but also it’s just really tough to do fine adjustments and it seems to jump all over the place. That’s the bigger issue though the lag is a compounding factor.

[-] Feathercrown@lemmy.world 2 points 1 day ago

Try shrinking the stick's deadzone maybe?

[-] LibertyLizard@slrpnk.net 3 points 23 hours ago

Tried that. The issue is that the it’s still too sensitive at the point the motion kicks in. Surprised p64 doesn’t have a sensitivity setting. Maybe another emulator would?

[-] Feathercrown@lemmy.world 2 points 19 hours ago* (last edited 19 hours ago)

I thought P64 has a sensitivity curve editor? Hmm. One of the emulators has gotta have it

[-] deltapi@lemmy.world 2 points 2 hours ago

Last time I used project 64, I used a retrobrawler (the really plugs into a N64 one) and a raphnet adapter. It was great, and the stick control did feel better than an xb360 controller.

this post was submitted on 08 Jan 2025
179 points (95.9% liked)

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