[-] DdCno1@beehaw.org 1 points 1 hour ago

I think this was an Atari 2600 on a chip though, not emulation, although I'm not 100% sure. Wikipedia states that the successor from 2005 used such a design, but surely this must have been the only way of creating this kind of low-cost device in 2002. I doubt there was anything cheap enough that could emulate even a system as basic as the 2600 in software back then.

[-] DdCno1@beehaw.org 1 points 5 hours ago

I remember reading somewhere that they are also doing this to get rid of employees that have long-running contracts with better salary and/or benefits than what new employees have to live with.

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submitted 10 hours ago by DdCno1@beehaw.org to c/gaming@beehaw.org
[-] DdCno1@beehaw.org 2 points 12 hours ago

RTX 2080 and no, this emulator is almost entirely relying on the CPU.

[-] DdCno1@beehaw.org 9 points 15 hours ago

Democracies are notoriously slow to react to outside threats, but when they finally do, they can be incredibly effective. See: WW2. This doesn't mean it's inevitable, but the thing with democratic countries is that they are also by far the most successful and resilient economies and leading in research thanks to their strong institutions. Meanwhile, strong institutions and research are threatening to autocratic rule, which means they are constantly hampered in countries like Russia and China - while the rampant corruption inherent to autocratic regimes limits economic success after the initial mass mobilization boost. You can see both of them falling behind already as Xi's and Putin's grip on power is intensifying. A typical symptom of this are mandatory ideological classes being rolled out and taking up vital time in the curriculum.

Both countries are also hampered militarily by corruption and nepotism - and loyalty being valued more than actual competence is an inherent disadvantage, since competent military leaders are an inherent threat to any autocratic rule. Russia's embarrassing performance against the much smaller, poorer and weaker Ukraine even long before significant Western help arrived is an obvious symptom of this, but China is even worse in this regard. We haven't seen their performance in an actual full-scale war yet, but previous military encounters - e.g. during UN missions in and around Africa - showed just how incompetent, inexperienced, poorly trained, -led and -equipped the Chinese military is.

Another aspect to democratic rule is that it remains so attractive that even the majority of autocratic regimes at the very least pretend to be democracies. No amount of democratic backsliding in the world changes the fundamental appeal behind the concept or democratic participation, of each individual citizen having a say in matters of state.

[-] DdCno1@beehaw.org 2 points 16 hours ago

I tried it a couple of months ago. It's playable, but even on a Ryzen 5 5600, it barely managed to maintain 30 fps at 640x480. Performance might have improved since then though.

[-] DdCno1@beehaw.org 30 points 1 day ago

I was troubleshooting someone else's cable - in this case the USB cable that came with their rather expensive Sony smartphone.

Also, it's not self-correcting, because online stores are flooded with subpar cables, adapters and hubs that don't even adhere to the most basic standards.

How on Earth is this very real issue a "botspam talking point"? The USB standard is a mess.

[-] DdCno1@beehaw.org 17 points 1 day ago

Yes, but which USB standards are supported by your USB-C cables? I've had fun troubleshooting unmarked cables that looked like any other Type-C cable, but only support USB 2.0 data rates or even only charging.

[-] DdCno1@beehaw.org 1 points 1 day ago

I've always been wondering what they were laughing about, but it seems like this has been lost to history:

https://knowyourmeme.com/memes/and-then-i-said

[-] DdCno1@beehaw.org 2 points 2 days ago

in any case we strongly discourage the practice of copying the entire article

Huh, that's interesting. I've been seeing it here so often that I thought it was kind of expected.

[-] DdCno1@beehaw.org 2 points 2 days ago

Nuance is lost. Simplistic narratives are everywhere - and there's nothing simpler than blaming the big boogeyman for everything. I'm not saying that they haven't made mistakes and aren't to blame for a great many things, but not every time and everywhere for everything.

[-] DdCno1@beehaw.org 13 points 3 days ago

Gebe offen zu, dass ich den Artikel hauptsächlich deswegen gepostet habe.

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submitted 3 days ago by DdCno1@beehaw.org to c/dach@feddit.org

Bei der Analyse orientierten sich die Hacker an sieben technischen Forderungen, die sie als "Thüring-Test" bezeichneten.

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submitted 6 days ago by DdCno1@beehaw.org to c/gaming@beehaw.org

In case people don't read the article: You need to supply the ROM yourself, so Nintendo's ninjas are powerless.

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submitted 1 week ago by DdCno1@beehaw.org to c/gaming@beehaw.org
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submitted 1 week ago by DdCno1@beehaw.org to c/gaming@beehaw.org

I recently came across a colorization that turns the original black and white/green version of Pokémon Red for the GameBoy into a proper GameBoy Color title. This sent me down a bit of a rabbit hole, but the sheer number of hacks that have been made over the course of several decades is slightly overwhelming, so I'd love to get a decent first selection by hearing which are your favorites that have improved or transformed console and handheld games in meaningful or entertaining ways.

Thanks in advance!

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submitted 2 weeks ago by DdCno1@beehaw.org to c/technology@beehaw.org

Python security developer-in-residence decries use of bots that 'cannot understand code'

Software vulnerability submissions generated by AI models have ushered in a "new era of slop security reports for open source" – and the devs maintaining these projects wish bug hunters would rely less on results produced by machine learning assistants.

Seth Larson, security developer-in-residence at the Python Software Foundation, raised the issue in a blog post last week, urging those reporting bugs not to use AI systems for bug hunting.

"Recently I've noticed an uptick in extremely low-quality, spammy, and LLM-hallucinated security reports to open source projects," he wrote, pointing to similar findings from the Curl project in January. "These reports appear at first glance to be potentially legitimate and thus require time to refute."

Larson argued that low-quality reports should be treated as if they're malicious.

As if to underscore the persistence of these concerns, a Curl project bug report posted on December 8 shows that nearly a year after maintainer Daniel Stenberg raised the issue, he's still confronted by "AI slop" – and wasting his time arguing with a bug submitter who may be partially or entirely automated.

In response to the bug report, Stenberg wrote:

We receive AI slop like this regularly and at volume. You contribute to [the] unnecessary load of Curl maintainers and I refuse to take that lightly and I am determined to act swiftly against it. Now and going forward.

You submitted what seems to be an obvious AI slop 'report' where you say there is a security problem, probably because an AI tricked you into believing this. You then waste our time by not telling us that an AI did this for you and you then continue the discussion with even more crap responses – seemingly also generated by AI.

Spammy, low-grade online content existed long before chatbots, but generative AI models have made it easier to produce the stuff. The result is pollution in journalism, web search, and of course social media.

For open source projects, AI-assisted bug reports are particularly pernicious because they require consideration and evaluation from security engineers – many of them volunteers – who are already pressed for time.

Larson told The Register that while he sees relatively few low-quality AI bug reports – fewer than ten each month – they represent the proverbial canary in the coal mine.

"Whatever happens to Python or pip is likely to eventually happen to more projects or more frequently," he warned. "I am concerned mostly about maintainers that are handling this in isolation. If they don't know that AI-generated reports are commonplace, they might not be able to recognize what's happening before wasting tons of time on a false report. Wasting precious volunteer time doing something you don't love and in the end for nothing is the surest way to burn out maintainers or drive them away from security work."

Larson argued that the open source community needs to get ahead of this trend to mitigate potential damage.

"I am hesitant to say that 'more tech' is what will solve the problem," he said. "I think open source security needs some fundamental changes. It can't keep falling onto a small number of maintainers to do the work, and we need more normalization and visibility into these types of open source contributions.

"We should be answering the question: 'how do we get more trusted individuals involved in open source?' Funding for staffing is one answer – such as my own grant through Alpha-Omega – and involvement from donated employment time is another."

While the open source community mulls how to respond, Larson asks that bug submitters not submit reports unless they've been verified by a human – and don't use AI, because "these systems today cannot understand code." He also urges platforms that accept vulnerability reports on behalf of maintainers to take steps to limit automated or abusive security report creation.

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submitted 4 weeks ago by DdCno1@beehaw.org to c/gaming@beehaw.org
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submitted 1 month ago by DdCno1@beehaw.org to c/humor@beehaw.org

Yes, I know, you knew already. Don't tell me - tell your friends and any politician, exec or other person not in the know who are still thinking of AI as the solution to all of our problems instead of for the limited number of applications it's actually good for.

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submitted 1 month ago by DdCno1@beehaw.org to c/technology@beehaw.org
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submitted 1 month ago by DdCno1@beehaw.org to c/politics@beehaw.org
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submitted 2 months ago by DdCno1@beehaw.org to c/gaming@beehaw.org

Previous video comparing visual differences (with a screenshot of the summary table and a very good comment on the whole topic by coyotino):

https://beehaw.org/post/16695979

Radeon 7900 XTX performance cost of good RT configurations at 4K:

https://i.imgur.com/x1qpE92.png

Geforce 4090 performance cost of good RT configurations at 4K:

https://i.imgur.com/kVhNWiY.png

Comparison:

https://i.imgur.com/gOJbFYM.png

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submitted 2 months ago by DdCno1@beehaw.org to c/gaming@beehaw.org

Full text:

It's called Champions Tactics and it sure looks like...something.

Three years ago, Ubisoft promised it would start making its own blockchain games. Now it appears to have done it, having stealth-launched a full-blown web3 game last week called Champions Tactics: Grimoria Chronicles on PC.

Champions Tactics is billed as a "PVP tactical RPG game on PC", and is both developed and published by Ubisoft. It involves collectible figurines of various warriors from the in-game fantasy world of Grimoria, which players assemble into squads of three and then battle in turn-based combat that looks oddly reminscent of Darkest Dungeon, of all things. It's not evident from the trailer that this is a web3 game at all, but a quick glance at the game's website or even its official X/Twitter page reveals this immediately.

The web3 comes into play as a method of collecting figurines to battle with. When you first start the game, you're given some temporary figurines to play with, but you'll eventually need to either purchase actual figurines, aka NFTs, from other players using either in-game gold or cryptocurrency, or craft your own using the "Forge" system which also requires either in-game currency or crypto. At the time of this piece, five days after launch, the in-game marketplace has figurines for sale ranging from around $7 to a whopping $63k for something called a "Swift Zealot". That said, just because a figurine is listed for that much doesn't mean people are paying that much. The next-highest listed champion currently runs around $25k, and while a handful more cost thousands the high-end stuff mostly appears to be capping around $335.

Champions Tactics is free to download, though you have to have a Ubisoft account and a supported blockchain wallet to actually play it. While it appears you can technically play the game entirely for free without ever engaging with NFTs using in-game currency, the viability of this strategy is likely going to be dependent on how the prices for actually powerful characters fluctuates over the game's lifespan. It's a PvP game, with no campaign and no PvE beyond a "Training" mode, so free-to-play players will inevitably be at the mercy of people willing to engage with the NFT marketplace and spend real money to buy or forge the absolute best champions — a real pay-to-win dilemma.

One other limiting factor in playing Champions Tactics is its age rating. Ubisoft lists the game as Adults Only, and restricts players who have not confirmed they are 18 or older from playing. Oddly, while Ubisoft is using the ESRB's rating category, Champions Tactics doesn't appear in the ESRB's online database listing all games with ratings and why those ratings were issued. IGN has reached out to the ESRB for comment and clarity on what's happening here.

Despite the fact that Ubisoft is doing basically exactly what it said it was going to do, it seems odd that the company is going all-in on web3 like this now. Whatever gamer enthusiasm for NFTs and blockchain there was in 2021 has died down significantly, with companies like Mojang and Valve outright rejecting them, EA backpedaling on an initial enthusiasm, Sega determining it's boring, and GameStop's own efforts outright failing. Even Ubisoft's own past efforts with NFTs have largely failed to resonate and subsequently gone quiet.

All of which maybe explains why Ubisoft has been, not necessarily secretive, but not exactly loud about this game in front of what most would consider mainstream gaming audiences. Champions Tactics was announced back in June of 2023 and various news items have floated out over the last year about its progress, largely reported at outlets focused on web3 and NFT news. But it wasn't exactly headlining with this game at Ubisoft Forward or anything.

Our shared goal is to explore new ways to play alongside bringing more value to players based on empowerment and ownership

Even the companies who are still pushing the technology have yet to answer ongoing concerns about its frequent use in and as scams, its potentially massive environmental impact, and perhaps most critically for gaming, how blockchain technology is good or useful for video games in the first place. Ubisoft, to its credit, has expressed concerns before about the environmental impact of NFTs, and the blockchain that Champions Tactics uses (Oasys) claims to be "environmentally friendly". But fundamentally, Ubisoft's perspective on the tech seems surprisingly bullish; the vice president of its Strategic Innovation Lab seems to think gamers just "don't get it." Whether or not they can be made to "get it" via games like Champions Tactics remains to be seen.

We reached out to Ubisoft for comment on the game ahead of this piece's publication. We asked them for any information on the Adults Only rating and its absence from the ESRB website, as well as for general comment on why Ubisoft is continuing to pursue a web3 strategy and if it intends to continue to do so in the future. Francois Bodson, studio director at Ubisoft Paris, responded as follows:

The team inside the Ubisoft Paris studio developing Champions Tactics: Grimoria Chronicles partnered with Ubisoft’s Strategic Innovation Lab and Oasys to ensure that our use of blockchain was done in service of delivering new and innovative gaming experiences for our players. Our shared goal is to explore new ways to play alongside bringing more value to players based on empowerment and ownership. Champions Tactics offers deep strategic gameplay featuring unique in-game assets and several exciting innovations. These include millions of procedurally generated figurines, each with distinct stats, assets shaped directly by players' choices, and an open marketplace letting players compose their teams on a peer-to-peer basis —much like a physical trading card game. For months, we have collaborated closely with our community through events and beta phases to build and refine Champions Tactics. We’re excited to keep expanding and enhancing the experience together.

Ubisoft as a whole has been having a rough several years, weathering a steady cadence of game delays, three rounds of layoffs in the last year, a series of AAA releases failing to meet expectations, and general investor frustration. The company recently announced it was disbanding the Prince of Persia: The Lost Crown development team, shifting the team to work on Beyond Good and Evil 2 (a game announced in 2008), and exploring a new Rayman game that would involve series creator Michel Ancel, who departed Ubisoft amid reports (which he denied) he contributed to a toxic workplace at the company. Ubisoft will report its quarterly earnings this Wednesday.

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DdCno1

joined 2 years ago