[-] ch00f@lemmy.world 4 points 20 hours ago

Heh, I guess I should have phrased that differently.

But yeah, it's actually really courteous. Sometimes a little too much. It'll move over to the left side of the lane if it sees a cyclist or pedestrian on the shoulder to the right. Unfortunately, it doesn't understand when there's a 3 ft concrete barrier between me and the pedestrian and will do it anyway. Makes some narrow bridge crossings a little scarier than necessary.

[-] ch00f@lemmy.world 7 points 22 hours ago

The first Model X has Autopilot 1 which was a system designed by Mobileye. Tesla's relationship with Mobileye fell apart and they replaced it with an Nvidia based system in 2017(?). It was really really bad at the start as they were essentially starting from scratch. This system also used 8 cameras instead of the original 1.

Then Tesla released AP hardware 3 which was a custom-built silicon chip designed specifically for self-driving which also enabled proper navigation of surface streets in addition to the just highway lanekeeping offered in AP1. This broadened scope of actually dealing with turns and traffic from multiple angles is probably where the reputation of it being dangerous has come from.

My HW3 enabled Model 3 does make mistakes, though it's rarely anything like hitting a pedestrian or running off the road. Most of my issues are with navigational errors. If the GPS gets messed up in the tunnel, it'll suddenly decide to take an exit that it isn't supposed to, or it'll get in the left lane to pass someone 1/4 mile from a right-exit.

[-] ch00f@lemmy.world 1 points 1 day ago

Yes, but you still need to install the cores developed by the community in order to play ROMs.

The necessary core for ROMs was released barely a day after OpenFPGA support was, but it wasn’t released by Analogue.

[-] ch00f@lemmy.world 2 points 1 day ago
[-] ch00f@lemmy.world 1 points 1 day ago

The console doesn't officially support ROMs. It must run games off the original hardware carts.

However, there's a fairly simple hack to get ROMs to play on the SD card slot of the Analogue Pocket that many suspect was unofficially developed by Analogue themselves.

[-] ch00f@lemmy.world 6 points 2 days ago

Yeah, I was fully expecting this thing to be like $400.

[-] ch00f@lemmy.world 9 points 3 days ago

Emulators can’t always play every game. I know Pokémon Snap has always struggled to run.

This is identical to real hardware and upscales everything to 4K. Not to mention native support for Bluetooth controllers and other creature comforts.

[-] ch00f@lemmy.world 14 points 5 days ago

There was an extensive amount of refurbishment required to re-use the SRBs. Not to mention they had to be physically recovered, and salt water certainly made the process more complicated.

The shuttle itself needed each of its heat shield tiles replaced, which due to the shape of the shuttle were all unique.

The fuel tank was not reused.

The shuttle was meant to be a leap forward in rocket reusability, but it didn’t really pan out that way. There’s good reason the program was scrapped and not replaced with another space plane.

The Starship booster has the potential to launch multiple times per day. The only refurbishment period is how long it takes to refuel it.

140
submitted 2 weeks ago by ch00f@lemmy.world to c/asklemmy@lemmy.ml

Just curious because I don’t see people talk about it a lot.

3
submitted 3 weeks ago* (last edited 3 weeks ago) by ch00f@lemmy.world to c/showerthoughts@lemmy.world

Like why do I feel like I’m supposed to be able to name the seven boroughs? I can’t tell you anything about L.A., Chicago, Boston, etc.

Edit: to clarify: I mean that everyone in America are expected to know NYC. Not just New Yorkers. Obviously everyone should know the layout of where they live.

113
submitted 2 months ago by ch00f@lemmy.world to c/retrogaming@lemmy.world

Looking to ROM dump just a handful of games, so I’m trying not to spend hundreds on a Sanni or Retrode. I saw this on AliExpress for $15.

I’ve personally had good luck with Alibaba and Aliexpress, but I recognize that this could just straight not work. There’s no documentation, but it claims the game data will show up like files on a USB flash drive.

Anybody know where this design came from?

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submitted 2 months ago* (last edited 2 months ago) by ch00f@lemmy.world to c/retrogaming@lemmy.world

Edit: turns out these are all bootleg and I’m a moron. Only two Zelda games were officially released for GBA.

Just kicked off a return.

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submitted 2 months ago by ch00f@lemmy.world to c/fuck_cars@lemmy.ml
440
submitted 4 months ago* (last edited 4 months ago) by ch00f@lemmy.world to c/programming@programming.dev

I originally told the story over on the other site, but I thought I’d share it here. With a bonus!

I was working on a hardware accessory for the OG iPad. The accessory connected to the iPad over USB and provided MIDI in/out and audio in/out appropriate for a musician trying to lay down some tracks in Garage Band.

It was a winner of a product because at its core, it was based on a USB product we had already been making for PCs for almost a decade. All we needed was a little microcontroller to put the iPad into USB host mode (this was in the 30-pin connector days), and then allow it to connect to what was basically a finished product.

This product was so old in fact that nobody knew how to compile the source code. When it came time to get it working, someone had to edit the binaries to change the USB descriptors to reflect the new product name and that it drew <10mA from the iPad's USB port (the original device was port-powered, but the iPad would get angry if you requested more than 10mA even if you were self-powered). This was especially silly because the original product had a 4-character name, but the new product had a 7-character name. We couldn't make room for the extra bytes, so we had to truncate the name to fit it into the binary without breaking anything.

Anyway, product ships and we notice a problem. Every once in a while, a MIDI message is missed. For those of you not familiar, MIDI is used to transmit musical notes that can be later turned into audio by whatever processor/voice you want. A typical message contains the note (A, B, F-sharp, etc), a velocity (how hard you hit the key), and whether it's a key on or key off. So pressing and releasing a piano key generate two separate messages.

Missing the occasional note message wouldn't typically be a big deal except for instrument voices with infinite sustain like a pipe organ. If you had the pipe organ voice selected when using our device, it's possible that it would receive a key on, but not a key off. This would result in the iPad assuming that you were holding the key down indefinitely.

There isn't an official spec for what to do if you receive another key-on of the same note without a key-off in between, but Apple handled this in the worst way possible. The iPad would only consider the key released if the number of key-ons and key-offs matched. So the only way to release this pipe organ key was to hope for it to skip a subsequent key-on message for the same key and then finally receive the key-off. The odds of this happening are approximately 0%, so most users had to resort to force quitting the app.

Rumors flooded the customer message boards about what could cause this behavior, maybe it was the new iOS update? Maybe you had to close all your other apps? There was a ton of hairbrained theories floating around, but nobody had any definitive explanation.

Well I was new to the company and fresh out of college, so I was tasked with figuring this one out.

First step was finding a way to generate the bug. I wrote a python script that would hammer scales into our product and just listened for a key to get stuck. I can still recall the cacophony of what amounted to an elephant on cocaine slamming on a keyboard for hours on end.

Eventually, I could reproduce the bug about every 10 minutes. One thing I noticed is that it only happened if multiple keys were pressed simultaneously. Pressing one key at a time would never produce the issue.

Using a fancy cable that is only available to Apple hardware developers, I was able to interrogate the USB traffic going between our product and the iPad. After a loooot of hunting (the USB debugger could only sample a small portion, so I had to hit the trigger right when I heard the stuck note), I was able to show that the offending note-off event was never making it to the iPad. So Apple was not to blame; our firmware was randomly not passing MIDI messages along.

Next step was getting the source to compile. I don't remember a lot of the details, but it depended on "hex3bin" which I assume was some neckbeard's version of hex2bin that was "better" for some reasons. I also ended up needing to find a Perl script that was buried deep in some university website. I assume that these tools were widely available when the firmware was written 7 years prior, but they took some digging. I still don't know anything about Perl, but I got it to run.

With firmware compiling, I was able to insert instructions to blink certain LEDs (the device had a few debug LEDs inside that weren't visible to the user) at certain points in the firmware. There was no live debugger available for the simple 8-bit processor on this thing, so that's all I had.

What it came down to was a timing issue. The processor needed to handle audio traffic as well as MIDI traffic. It would pause whatever it was doing while handling the audio packets. The MIDI traffic was buffered, so if a key-on or key-off came in while the audio was being handled, it would be addressed immediately after the audio was done.

But it was only single buffered. So if a second MIDI message came in while audio was being handled, the second note would overwrite the first, and that first note would be forever lost. There is a limit to how fast MIDI notes can come in over USB, and it was just barely faster than it took to process the audio. So if the first note came in just after the processor cut to handling audio, the next note could potentially come in just before the processor cut back.

Now for the solution. Knowing very little about USB audio processing, but having cut my teeth in college on 8-bit 8051 processors, I knew what kind of functions tended to be slow. I did a Ctrl+F for "%" and found a 16-bit modulo right in the audio processing code.

This 16-bit modulo was just a final check that the correct number of bytes or bits were being sent (expecting remainder zero), so the denominator was going to be the same every time. The way it was written, the compiler assumed that the denominator could be different every time, so in the background it included an entire function for handling 16-bit modulos on an 8-bit processor.

I googled "optimize modulo," and quickly learned that given a fixed denominator, any 16-bit modulo can be rewritten as three 8-bit modulos.

I tried implementing this single-line change, and the audio processor quickly dropped from 90us per packet to like 20us per packet. This 100% fixed the bug.

Unfortunately, there was no way to field-upgrade the firmware, so that was still a headache for customer service.

As to why this bug never showed up in the preceding 7 years that the USB version of the product was being sold, it was likely because most users only used the device as an audio recorder or MIDI recorder. With only MIDI enabled, no audio is processed, and the bug wouldn't happen. The iPad however enabled every feature all the time. So the bug was always there. It's just that nobody noticed it. Edit: also, many MIDI apps don't do what Apple does and require matching key on/key off events. So if a key gets stuck, pressing it again will unstick it.

So three months of listening to Satan banging his fists on a pipe organ lead to a single line change to fix a seven year old bug.

TL;DR: 16-bit modulo on an 8-bit processor is slow and caused packets to get dropped.

The bonus is at 4:40 in this video https://youtu.be/DBfojDxpZLY?si=oCUlFY0YrruiUeQq

[-] ch00f@lemmy.world 122 points 4 months ago

Don’t worry. The next paragraph provided an email address where you can send reports of inaccuracies for them to review.

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[-] ch00f@lemmy.world 204 points 4 months ago

Yeah but that actually works tho

14
submitted 7 months ago by ch00f@lemmy.world to c/selfhosted@lemmy.world

Per my previous post, I’m working on updating my server that’s running a J3455 Celeron with 16gigs of ram.

Goals:

  • Support at least six hard drives (currently have six drives in software RAID 6). Can move 7th main drive to nvme.
  • Be faster at transcoding video. This is primarily so I can use PhotoPrism for video clips. Real-time transcoding 4K 80mbps video down to something streamabke would be nice. Despite getting QuickSync to work on the Celeron, I can’t pull more than 20fps unless I drop the output to like 640x480. Current build has no PCIe x16 slot.
  • Energy efficiency. Trying to avoid a dedicated video card.
  • Support more RAM. Currently maxed at 16gb.
  • Price: around $500
  • Server-grade hardware would be nice, but I want newer versions of quicksync and can’t afford newer server hardware. Motherboard choice is selected primarily because of chipset, number of SATA ports, and I found one open box.

https://pcpartpicker.com/list/JX2gHG

Hoping to move my main drive to the NVME and keep the other six drives as-is without needing a reinstall.

Thoughts?

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submitted 7 months ago* (last edited 7 months ago) by ch00f@lemmy.world to c/selfhost@lemmy.ml

I've been running a headless Ubuntu server for about 10 years or so. At first, it was just a file/print server, so I bought a super low power motherboard/processor to cut down on the energy bill. It's a passively cooled Intel Celeron J3455 "maxed out" with 16BG of RAM.

Since then it's ballooned into a Plex/Shinobi/Photoprism/Samba/Frigate/MQTT/Matrix/Piwigo monster. It has six drives in RAID6 and a 7th for system storage (three of the drives are through a PCI card). I'm planning on moving my server closet, and I'll be upgrading the case into a rack-mount style case. While I'm at it, I figured I could upgrade the hardware as well. I was curious what I should look for in hardware.

I've built a number of gaming PCs in the past, but I've never looked at server hardware. What features should I look for? Also, is there anything specific (besides a general purpose video card) that I can buy to speed up video encoding? It'd be nice to be able to real-time transcode video with Plex.

11
submitted 8 months ago* (last edited 8 months ago) by ch00f@lemmy.world to c/amateur_radio@sh.itjust.works

EDIT: For anybody coming across the same issue, USB was the problem. I was trying to avoid having 12" of radio equipment sticking directly out of my laptop where it could easily be snapped off, so I used a little USB power meter as a short extension cord to let it bend. I don't know if it was the power meter or my laptop, but when I replaced the power meter with a short USB extension cord wrapped a few times around an ferrite E-core, the issue went away. I only got noise at the extreme horizons, and touching the antenna made no change.

I've ordered a USB extension cord with ferrite integrated to use in the future. $8 on Amazon.

I'm working on a V-dipole to pick up 137.5MHz NOAA APT transmissions. I found that when lowering the antenna closer to ground than my design, performance improved. I believe this is because the pavement in front of my house is not a great conductor, so my reflecting ground plane is actually a few inches below the surface.

The thing I can't explain is why I get such a dramatic improvement in performance when I use my finger to touch just the arm of the dipole connected to the center conductor of the coax. The difference is night and day. The surrounding noise in the signal drops to the point that it’s inaudible, but the radio signal is relatively unaffected. Touching the shield conductor does nothing.

I picked up a cheap VNA and was able to determine that touching the antenna does slightly de-tune it, but the impact is the same for both arms. With the configuration I have, the SWR is something like 1.07 before touching it, and it rises to around 1.2 when I do.

I've heard about surface currents that can cause problems, but those only occur on the outside of the shield conductor, and I have a ferrite choke right at the feed point anyway.

What's going on here?

EDIT: to add that I'm using a Nooelec SDR with a SAW filter tuned to NOAA frequencies as well as a terrestrial AM blocker. This is connected to a Framework laptop on battery power. I'm curious if this could be an electrical issue coming from my laptop.

29
submitted 8 months ago by ch00f@lemmy.world to c/linux@lemmy.ml

I'm trying to write a simple bash script that opens up GQRX, sends it some TCP commands, then closes it down.

Unfortunately, I've found that when I close the program like this, the next time it opens, it will pop up a window saying "crash detected" and ask me to review the configuration file. This prevents the app from loading unless someone is present to click the dialog box.

This error only seems to happen when I try to close the program using the bash script. Closing it by just clicking the X doesn't cause this problem next time it's launched.

I think I'm closing the app too aggressively which terminates it before it can wrap up its affairs, and it interprets this as a crash. What's the best way to close the app to keep this from happening?

I've tried:

  • pkill -3 gqrx
  • pkill -13 gqrx

But the problem persists. Is there an even softer way to close an application?

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[-] ch00f@lemmy.world 148 points 1 year ago

Yeah alternative was MicroUSB which is dogshit.

[-] ch00f@lemmy.world 105 points 1 year ago

I remember downloading what I thought was a no-CD crack for some game from Kazaa.

It was an app that locked my screen, opened a window, and systematically deleted every folder in my main C: drive before crashing. Then the screen went black and a message popped up that said "Thank god it's only a game."

The exe was an ad for some indie Doomclone FPS game where the levels were your computer's file structure and the walls of the rooms would be decorated with the images stored in your folders. I shut down my machine after that. I was shaking for the next hour.

If anyone knows the game, I'd love to learn what it was all about.

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ch00f

joined 1 year ago