You can sort of tell by the whole 4k (or even 8k), 144Hz stuff that opportunities for real improvements have been running out for a while.
It is not as if any other system of measurement used base 12 which would be the sensible choice by that standard (or base 60 but that might be a bit unwieldy in terms of number of digits required).
It is actually the opposite, since it is purely abstract everything in math is objective. There is literally no subjectivity possible in something that isn't in the real world.
Funny to see this post just after watching a video on Tactical Breach Wizards.
It is not just huge costs and zero value, it is actually negative value because they actively prevent the people doing the actual work from doing that properly.
There has never been a legal way to purchase games or movies (as an individual I mean, obviously creators can sell the rights to the entire thing to another company).
You forgot the actual cost for the building.
Just being able to download them for free doesn't get you very far though. What you really need is the source code and assets and build process so the first minor compatibility bug doesn't make it unusable.
Well, there are certainly wrong ways to arrive at the answer, e.g. calculating 2+2 by multiplying both numbers still gets you 4 but that is the wrong way to get there. That doesn't apply to any of the methods in the post though.
As soon as the DLC released, for a now-tiny sum of 200 Microsoft Points ($2.50/£1.50), gamers revolted against the studio.
These people are crazy if they think that is a tiny amount of money for a single item purely cosmetic DLC in a single-player game. That is a lot of money now and was a lot of money back then for that little value.
Joining the war earlier would have gotten in the way of profiteering off both sides in the war.
Roleplaying games shouldn't be about player skill, the whole point of having character skills is that they can differ from player skill.