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[-] Oha@lemmy.ohaa.xyz 52 points 1 year ago

I fucking hate modern gaming

[-] ImplyingImplications@lemmy.ca 51 points 1 year ago

Don't buy AAA games at release, and instead try out popular indie titles. They're usually a quarter of the price and some of them have become my favourite games of all time. Indie games have small teams of passionate devs who have total creative control.

AAA games will typically release a "game of the year" edition a year or so after release with twice the amount of content the original game had for half the price.

[-] BlinkerFluid@lemmy.one 17 points 1 year ago* (last edited 1 year ago)

Don't buy AAA games

SAY NO MORE! I'm on it, chief!

[-] The_v@lemmy.world 5 points 1 year ago

They also have 1/100th the bugs.

[-] yamapikariya@lemmyfi.com 36 points 1 year ago

Nowadays buying games at release is doing yourself a disservice. You pay way more for way less than someone 6+ months later who gets it on sale with fixes already done

[-] TheGreenGolem@lemm.ee 19 points 1 year ago* (last edited 1 year ago)

!patientgamers@sh.itjust.works

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[-] Shieldtoad@sh.itjust.works 7 points 1 year ago

But then you'll miss out on the pre-order exclusives. How can you even play the game if you don't get that car with the special dickbutt livery? How will you defeat enemies if you don't get that special cabbage-shooting gun?

[-] DarkWasp@lemmy.world 2 points 1 year ago

This exception to this rule seems to be Nintendo titles but the caveat is that they’re on outdated hardware (and their own thing).

[-] AceFuzzLord@lemm.ee 2 points 1 year ago

The exception to the Nintendo rule is Scarlet and Violet. That game was extremely buggy and absolutely unpolished when it came out. Yet compared to other triple AAA titles of coming out around the same time, it looked like a game with almost no glitches whatsoever.

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[-] MonkderZweite@feddit.ch 8 points 1 year ago

Don't buy at release, be a patient gamer. Comes with benefits too.

[-] WarmSoda@lemm.ee 7 points 1 year ago

There are hundreds of awesome games available. If all you're doing is buying the few AAA bug ridden and money grabbing games that come out each year you're doing yourself a huge disservice.

[-] Oha@lemmy.ohaa.xyz 4 points 1 year ago* (last edited 1 year ago)

never did. newest game I own is doom eternal from 2020 edit:grammar

[-] WarmSoda@lemm.ee 2 points 1 year ago* (last edited 1 year ago)

Nice. I've heard good things about that one. I'll probably pick it up someday.

But yeah. Indie is where it's at.

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[-] dangblingus@lemmy.dbzer0.com 4 points 1 year ago

Not playing Ubisoft games as a rule helps. Also works with EA, Activision Blizzard, and all mobile games.

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[-] stranger@lemm.ee 2 points 1 year ago

real (my passion for gaming has slowly atrophied from childhood as capitalism has taken hold, while passion for creating anything more than a busted cash-grab has long gone)

[-] lobut@lemmy.ca 25 points 1 year ago

Plague of Unfinished Games: https://youtu.be/6PTnJ_iuVjQ?si=Dkecy5jeMBpN7FPm

Talks about MVPs and how execs are disincentivising over-delivery and stuff.

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[-] WarmSoda@lemm.ee 6 points 1 year ago* (last edited 1 year ago)

"Stepping on a dollar to pickup a dime" is such a perfect description of what AAA publishers do.

[-] GeneralEmergency@lemmy.world 15 points 1 year ago

Gaming saying this as if they didn't buy a poorly optimised shooter in the mids 2000's for "benchmarking"

[-] GreenMario@lemm.ee 13 points 1 year ago

Not to be that guy but the Far Cry games seem pretty damn complete and bug free on release.

[-] ydieb@lemm.ee 26 points 1 year ago

Because they are releasing the same game multiple times with just a splash of paint.

[-] irmoz@reddthat.com 11 points 1 year ago* (last edited 1 year ago)

I hate to defend Ubisoft, but this isn't fair at all.

That "splash of paint" is the world design of entirely unique locations, a full story, a cast of characters, and new arsenals of weapons.

As an amateur dev I have a bit of insight into this. I can, and have, made an entire FPS system in less than a day. A play that can move, weapons to shoot, and enemies that can target, follow and shoot at the player with the same weapon system. That part is not where the work is.

It took two weeks to build on that foundation to barely make one small level. And I didn't even manage to fit in any story.

The point is, those mechanics that to you are "the game" take infinitely less time to make than everything "the game" takes place in.

Yeah but far cry primal still has the literal copy pasted map from far cry 4.

Game is a lot of fun though.

[-] irmoz@reddthat.com 3 points 1 year ago

Tru, map re-use does sound lazy

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[-] MeatsOfRage@lemmy.world 3 points 1 year ago

I'd also say, Immortals Fenix Rising was excellent, complete and bug free as far as I remember. It's too bad they dropped it right next to AC Valhalla and nobody played it.

[-] bisby@lemmy.world 12 points 1 year ago

I don't know. AC Valhalla doesn't have achievements on steam, so impossible to tell if I've 100% in it

[-] avogadro@lemmy.world 5 points 1 year ago

Let's not and say we did

[-] Disgustoid@startrek.website 6 points 1 year ago

I can safely say that unless their design philosophy changes significantly I will never 100% an Ubisoft cookie cutter open world game because nothing they've produced is worth a hundred hours of boring repetitive gameplay.

[-] UsernameIsTooLon@lemmy.world 2 points 1 year ago

It's crazy because they have all the tools to make a successful game. Their AI NPCs are cutting edge, their environment models are so good that it was used to restore that one chapel that burnt down, etc. They just choose to make the same game every time.

[-] Hotdogman@lemmy.world 4 points 1 year ago

So, is that what carpet-bombing with nukes looks like?

[-] Umbrella8335@lemmy.world 1 points 1 year ago

Uno Reverse!

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this post was submitted on 05 Sep 2023
1341 points (98.3% liked)

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