152
submitted 1 year ago by alyaza@beehaw.org to c/gaming@beehaw.org
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[-] grte@lemmy.ca 92 points 1 year ago

Hasbro is a terribly run company which is currently in the process of butchering the couple golden geese it has.

[-] MJBrune@beehaw.org 27 points 1 year ago* (last edited 1 year ago)

They are the reason WotC canceled all those in-development d&d games a year and a half ago. All WOTC published games were canceled because their CEO passed away and they scrambled to find a new one. This new CEO saw all these in-development games and canceled them in an attempt to save money, and with the Dark Alliance game released the year before, they felt there was no recouping development costs.

Overall a huge bummer. I would have liked to play an immersive sim d&d game.

[-] ampersandrew@kbin.social 13 points 1 year ago

I'd like to live in the world where multiple devs are making D&D games in Larian's engine the way there were a handful of Infinity Engine games 20 years ago. Replaying BG3 is great, but it would be nice to have new areas, characters, and calls to action while still having the freedom to just "verb a noun" the way you can in BG3.

[-] Kaldo@beehaw.org 5 points 1 year ago

I doubt they would sell the engine but it would be nice if we had good modding tools and map editors like in NWN for example, custom maps and campaigns could keep bg3 alive for a long time - especially considering that they have no plans for expansions afaik

[-] Mongostein@lemmy.ca 1 points 1 year ago

All those games were produced by BioWare over the course of a decade. BG3 is only a couple months old.

A sequel wouldn’t take as long to develop now that they have the engine and with the success of BG3, I think we’ll get another.

[-] ampersandrew@kbin.social 1 points 1 year ago

There were a couple of games from Black Isle back then too. That's the sort of deal I'd like to see, but I also don't expect it to happen.

[-] MJBrune@beehaw.org 1 points 1 year ago

Larian isn't sharing it's engine and I feel like even if it did, a lot of studios want the creativity of building their own thing. Not just another D&D crpg top-down isometric game. A lot of the D&D games in the works were unique and took interesting risks that might have paid off.

[-] yesdogishere@kbin.social 1 points 1 year ago* (last edited 1 year ago)

Neverwinter Nights from 2002 is still the best DnD mmo for me.

[-] TommySalami@lemm.ee 18 points 1 year ago

This, the OGL, the Pinkerton incident, the continued decline in quality products. Talk about squandering the opportunity of a lifetime with the renaissance of D&D.

[-] Daxtron2@startrek.website 3 points 1 year ago

Yeah, had a friend who was an intern project manager at Hasbro and I've only heard bad things about them.

[-] SharkAttak@kbin.social 30 points 1 year ago

Because the best move when you have a team that gave you a Game Of The Year is to dismantle it.. GeNiUs

[-] 1rre@discuss.tchncs.de 3 points 1 year ago

Except Hasbro didn't get a game of the year, "someone who licenced an insignificant property of theirs" did, and so who cares (other than everyone who made/enjoyed the game, but nobody "important" like Hasbro's execs or stockholders)

this post was submitted on 16 Dec 2023
152 points (100.0% liked)

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