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[-] FangedWyvern42@lemmy.world 8 points 3 hours ago* (last edited 3 hours ago)

Is anyone really surprised?

I do think they will at least release Squadron 42, but the main game is never coming out.

[-] pyre@lemmy.world 7 points 7 hours ago

and here I was thinking they always planned to finish the game in about 16 to 30 years.

sorry I meant durrrr

[-] MilitantAtheist@lemmy.world 33 points 15 hours ago

Why would there be? Seems to work really well this way. Just keep milking the idiots of their money.

[-] InFerNo@lemmy.ml 7 points 5 hours ago

The actual news is that the money is starting to run dry

[-] kaffiene@lemmy.world 41 points 17 hours ago
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[-] Allero@lemmy.today 51 points 19 hours ago

That was my concern long ago when I entered the game.

The problem is, CIG have financially incentivised themselves, knowingly or not, to never finish the game.

Being alpha game means you can wipe everything again and again. And they do! One thing they do not touch, however, are ships purchased with real world money. And players do buy those ships in order to not start the game from scratch over and over again, and pay a lot for it, in hundreds and often thousands of dollars!

Upon release, on the other hand, no wipes are planned, and this means one thing: revenue will absolutely plummet as players just buy ships for in-game currency instead of actual cash. Releasing the game now is a suicide move, as CIG won't be able to blatantly extort players for their money anymore.

[-] Astronauticaldb@lemmy.world 5 points 3 hours ago* (last edited 3 hours ago)

Not to mention that they also incentivise players to spend real-world money by having their website have a secret club for whales (I think you need to spend either $1K or $5K in order to have the button appear) to spend even more money then they did to even gain access originally.

Edit: clarity and conciseness: added "originally" to the end of the last sentence.

[-] Sam_Bass@lemmy.world 22 points 17 hours ago* (last edited 17 hours ago)

yeah they been grifting so long thats all they care about anymore

[-] Thcdenton@lemmy.world 22 points 18 hours ago

Yeah no shit

[-] peopleproblems@lemmy.world 93 points 1 day ago

And then, compare it to No Man's Sky, who gave us lofty expectations, failed to deliver on launch, but actually kept with it despite no new revenue flowing into the game from existing buyers. And now we have something incredible. We have a universe that is unfathomably large. We have multiplayer, we have all sorts of events and quests. Freighters! You can piece together your own ships now.

I hope we can eventually build space stations or pilot Capital Ships. No Man's Sky came out in 2016. In 8 years it has done far more than SC has done with far less of a budget.

Do I wish we could have everything that Roberts promised? Sure. But I also have a bridge to sell that you can at least walk over.

[-] ICastFist@programming.dev 1 points 2 hours ago

NMS certainly evolved a lot, but I wouldn't call it incredible. Also, despite the game universe being absurdly large, you can see everything there is to see visiting less than 20 star systems

All the daily quicksilver quests are a fucking chore, too.

[-] Maggoty@lemmy.world 29 points 22 hours ago

Misguided development at CIG? Why I never!

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[-] Rottcodd@lemmy.world 102 points 1 day ago

Do people just not know who and what Chris Roberts is?

This is what he's done throughout his career - the only thing that's notable about Star Citizen really is the scale of it and thus the opportunities he has to find ever more things to obsessively tinker with.

It's entirely possible that if Microsoft hadn't bought out Digital Anvil and given him the boot, this wouldn't even be Star Citizen - it would be Freelancer, coming into its 25th year of delays.

[-] morrowind@lemmy.ml 7 points 19 hours ago

I don't, what else has he procrastinated on?

[-] lime@feddit.nu 15 points 18 hours ago

the wing commander series was famous for inflated development costs, freelancer was repeatedly delayed and eventually released like five years after it's announcement, and since then... he's been working on star citizen

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[-] Adderbox76@lemmy.ca 53 points 1 day ago

Well no shit. He figured out that as long as you never "release" a finished game, you're not going to be blamed for "bugs" while still collecting money on in-game purchases.

There's a reason he made sure that the in-game store was perfected and ready to go long before the game was anywhere near completed. It's been the plan ever since he and his team realized that the ultimate scope was likely out of their reach.

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[-] shadowedcross@sh.itjust.works 59 points 1 day ago

Yeah, Star Citizen is the world's most expensive tech demo, that is the picture book definition of scope creep. It'll just keep getting more and more complicated, but never get to any kind of a "complete game" state.

[-] slaacaa@lemmy.world 28 points 22 hours ago* (last edited 20 hours ago)

I work as project manager, just spent the entire week fighting a client on a new project’s scope, because he wanted more things done by the team than what was agreed in the proposal.

Anytime I read about this game. I have to do breathing excercises in a corner to calm my anxiety.

[-] Zahille7@lemmy.world 62 points 1 day ago* (last edited 1 day ago)

Who'd'a thunk?

[-] draneceusrex@lemmy.world 15 points 22 hours ago

Dull surprise.

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this post was submitted on 19 Oct 2024
333 points (96.6% liked)

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