[-] baropithecus@lemmy.world 11 points 1 month ago

Just order your maid to dust it twice daily with a feather duster, duh

[-] baropithecus@lemmy.world 12 points 1 month ago

Left: useless because it's ugly as hell and won't fit in anywhere. Right: useless because it falls apart if you sneeze at it.

[-] baropithecus@lemmy.world 23 points 5 months ago

You can already play it comfortably in 60 fps, but not on Nintendo hardware.

[-] baropithecus@lemmy.world 9 points 5 months ago

When a fizzy drink loses its fizziness, it's described as flat.

[-] baropithecus@lemmy.world 42 points 7 months ago

I know what you are referencing, but displayport already covers everybody's use cases

[-] baropithecus@lemmy.world 14 points 7 months ago* (last edited 7 months ago)

I love all three, but they are quite different in their gameplay. In DRG you choose a class upfront so your role is more defined by this choice, the challenge is mainly about getting your bearings and traversing the terrain, and the mission objectives are (IMO) more involved. In HD2, the challenge is more about surviving against hordes of enemies without killing each other. In DRG, if you shoot somebody you hear a funny voice line, but I don't think I've ever killed a teammate by shooting them. In HD2, this happens all the time.

I don’t understand why I would play it over Deep Rock Galactic, especially when the original Helldivers actually has splitscreen co-op.

I don't see the logical connection here, but you do you. Perhaps worth pointing out, the original Helldivers doesn't have splitscreen but rather shared screen coop -- meaning you can't get separated from your teammates, which is both a feature and a pretty big limitation.

[-] baropithecus@lemmy.world 4 points 9 months ago

I legitimately switched back to local teletext as my main news source. No SEO bullshit, no ads, the articles are succinct and written by humans (for now).

[-] baropithecus@lemmy.world 13 points 9 months ago

Emil sounds defensive but he's right -- as someone outside the gaming industry, I cannot fathom how so much effort can result in such a shallow, tepid stew of shit. But because of how much time, staff and money were thrown at it, it's not a big stretch to assume that incompetence was involved -- unless it was leprechauns that stole the game's vision, plot, dialogue, sense of scale and exploration and replaced it with loading screens.

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[-] baropithecus@lemmy.world 4 points 11 months ago

I'm intrigued, how the hell do you explore in this game? I thought the only way to get from system to system and planet to planet is to click through menus. The only choice seems to be whether I'll go back to the ship and click through menus or stay where I am and click through menus.

[-] baropithecus@lemmy.world 11 points 1 year ago

Man, messaging is a nightmare. I use signal with a few of my closest contacts, whatsapp with most other people, sms as a fallback and for work I have to occasionally use Teams and fucking Viber (ugh). At least I managed to liberate myself from the clutches of Slack.

If only there was some standard way to get these apps to talk to each other so everybody could use what they want. Oh wait, there was, it was called XMPP, it worked perfectly and big tech fucking killed it and replaced it with the irritating clusterfuck that is the current status quo.

[-] baropithecus@lemmy.world 39 points 1 year ago

As a European, all I can say is good riddance, you greasy fuckers.

[-] baropithecus@lemmy.world 4 points 1 year ago

At the risk of sounding like a door-to-door fediverse evangelist: the good thing about mastodon is you can always move to a small and quirky instance, or even start your own small and quirky instance and defederate from any parts that you don't like.

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baropithecus

joined 1 year ago