Nice harder drive. Here's a vid of more examples of silly ways to store data: https://youtu.be/JcJSW7Rprio
Honestly not that stupid. I have seen SD cards break. And for certain applications, like professional photography, having a more physically reliable medium is a good thing.
But I think cameras with dual SD cards for redundancy are more important.
Aspartame has about the same amount of calories as sugar (4kcal per gram). But it's much more sweet so you need very little of it. So there is a very tiny amount of sweetener which does contain calories but it's rounded down to 0.
Any Paradox game. Oxygen Not Included. Factorio. Civilization. Rimworld. Dwarf Fortress. The list goes on.
For me I think it's about having non-stop and parallel mini problems/puzzles/goals. By the time one task is finished. There's two more to take its place.
That doesn't make sense depending on the context. New I2C standard switched to controller/target for example. This conveys that one device is controlling the other devices.
Comparing prices directly like this is almost irrelevant imo. And doesn't really dictate what the price of games should be.
Reasons old games should be pricier:
- Hardware involved (cartridges/electronics).
- Total number of customers were smaller, you have to subsidize development with less total sales.
Reasons why new games should be pricier:
- Development has inflated to hundreds of people and multiple years (instead of dozens of people and multiple months)
But at the end of the day, business just price what the market will bear. It's only indirectly related to the cost of production. The margins on some games are insanely high compared to others.
If you're not just being facetious, https://areweanticheatyet.com/ is a good source.
According to them ~58% of anti-cheat games work. There's been a large uptick of anti-cheat support since the Steam Deck.
According to ProtonDB, 86% of the top 1000 games on Steam function (Silver+ rating). It's a pretty safe bet that the most of the missing 14% is probably due to anti-cheat.
I don't drink, I'm always confused when hosting about the amount and type of beer I should buy. And then I'm stuck with beer afterwards the inevitably goes bad. Now I just let people BYOB because they typically did that regardless.
The "learn a language before traveling" always seemed like gatekeeping to me. I've traveled a decent bit, and I would not have had the time to learn a dozen or so languages. Especially when you have to learn entire new writing systems. I'll learn a little bit while I'm visiting because I'm immersing myself.
if someone wants to study another language, all power to them. But it shouldn't be a barrier from experiencing other cultures.
I understand the sentiment, but it seems like you're drawing arbitrary lines in the sand for what is the "correct" amount of power for gaming. Why waste 50 watts of GPU (or more like 150 total system watts) on a game that something like a SteamDeck will draw 15watts to do almost identically. 10 times less power for definitely not 10 times less fidelity. We could all the way back to the original Gameboy for 0.7 watts, the fidelity drops but so does the power. What is the "correct" wattage?
I agree that the top end gpus are shit at efficiency and we should could cut back. But I don't agree that fidelity and realism should stop advancing. Some type of efficiency requirement would be nice, but every year games should get more advanced and every year gpus should get better (and hopefully stay efficient).
I played the enhanced editions on Steam which have a native Linux build. No issues.
Yea I agree $40k is a bit disingenuous. But the cost of a car is more than the car itself. It's better to view it as a ongoing expense of fuel, insurance, maintenance, etc. AAA estimates between 7-10k a year. https://www.aaa.com/autorepair/articles/average-annual-cost-of-new-vehicle-ownership