The situation is somewhat different and nuanced. With weights there are tools for fine-tuning, LoRA/LoHa, PEFT, etc., which presents a different situation as with binaries for programs. You can see that despite e.g. LLaMA being “compiled”, others can significantly use it to make models that surpass the previous iteration (see e.g. recently WizardLM 2 in relation to LLaMA 2). Weights are also to a much larger degree architecturally independent than binaries (you can usually cross train/inference on GPU, Google TPU, Cerebras WSE, etc. with the same weights).
GIMP is a special case. GIMP is being getting outdeveloped by Krita these days. E.g.:
https://gitlab.gnome.org/GNOME/gimp/-/issues/9284
Or compare with:
https://www.phoronix.com/news/Krita-2024-GPUs-AI
GIMP had its share of self inflicted wounds starting with a toxic mailing list that drove away people from professional VFX and surrounding FilmGimp/CinePaint. When the GIMP people subsequently took over the GEGL development from Rhythm & Hues, it took literally 15 years until it barely worked.
Now we are past the era of simple GPU processing into diffusion models/“generative AI” and GIMP is barely keeping up with simple GPU processing (like resizing, see above).
From my own statistics how many I feel worthy posting/linking on Lemmy, the most direct alternative to Kotaku is Eurogamer. PCGamer, PCGamesN and Rock Paper Shotgun are occasionally OK, but you have to cut through a lot of spam and clickbait (i.e. exactly this “50 guides per week” type of corporate guidance). Not sure if this is also the state that Kotaku will end up in. The Verge sometimes also have good articles, but the flood of gadget consumerism articles there is obnoxious.
There are plenty of EDID blockers and emulators already on the market. Unfortunately, no, “find[ing] […] the monitor’s model number” is not as trivial as you may think, if somebody really wants to evade. It is quite trivial nowadays to spoof the EDID in hardware, without the software able to do anything.
First of all, the source is CNBC, so it is not a “weir vendetta […] solely on the .ml instances.” This and e.g. their prior article (https://www.cnbc.com/2023/09/26/organized-retail-crime-and-theft-not-increasing-much-nrf-study-finds.html) are well in-line with economics reporting as their core business. And then, it is Target and CEO Brian Cornell and NRF — where Cornell is also a board member — pushing this narrative (e.g. https://www.nytimes.com/2023/09/26/business/target-store-closures-theft.html), that lead to news outlet to their investigative reporting. There are further legitimate concerns by press regarding NRF’s legislative lobby effort based on non-existent evidence: https://www.cnbc.com/2023/10/26/retailers-lobby-congress-to-pass-combating-organized-retail-crime-act.html
AMD’s support for AI is just fine
This is quite untrue, especially if you do actual research and not just run other people’s models. For example, ROCm is missing in many sparse autograd frameworks, e.g. pytorch_sparse, or having a viable alternative to Nvidias MinkowskiEngine. This is needed if you do any state-of-the-art convnets with attention-like sparsity.
Yes. But one should also note that only a limited range of Intel GPU support SR-IOV.
Germany traditionally is quite shocking in their practice of segregating children with disabilities into special Förderschulen. Whereas the U.S. has the Individual’s with Disabilities Education Act since the 1970s, Germany was basically forced into integration recently after the country signed the U.N. Convention on the Rights of Persons with Disabilities in 2009. And even then, they are taking their sweet time to integrate. See e.g. https://www.aktion-mensch.de/inklusion/bildung/hintergrund/zahlen-daten-und-fakten/inklusionsquoten-in-deutschland as how currently, slightly less than half of German students with disabilities go to a regular school (the Inklusionsanteil).
Yes it does. For example, Hans-Kristian Arntzen declared the DirectX Raytracing (DXR) implementation in VKD3D-proton as feature complete in February 2023 (https://github.com/HansKristian-Work/vkd3d-proton/issues/154#issuecomment-1434761594). And since November 2023/release 2.11, VKD3D-proton in fact runs with DXR enabled by default (https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.11).