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[-] Ashtear@lemm.ee 2 points 1 day ago

I think the most damning thing about Star Wars Outlaws was that I completely forgot it had come out. It barely showed up in my news feeds, and literally no one in my gaming circles was playing it (not surprising after the report on its sales performance). Now it's got the problem of not being overshadowed, being a heist story after Andor blew me away with its take on it, and I just started Ghost of Tsushima, so far one of the best open world games I've ever played. Oof.

Ghost also does have smoother melee combat than either of Respawn's Jedi games, but lightsabers and force powers will always allow me to overlook a thing or two. The latter is one of the major reasons why I liked Survivor more than Fallen Order. They felt super limited in Fallen Order (even if it arguably makes sense with the narrative) and even Survivor had fights boiling down to hacking away with a lightsaber a tad more than I'd like. Still, lightsaber duels!

Hope you enjoy!

[-] Ashtear@lemm.ee 1 points 1 day ago

I blame Metroid Dread for that one. Such a bizarre design choice for Phantom Liberty, especially being very late in the game. At least Dread flipped that around.

[-] Ashtear@lemm.ee 5 points 1 day ago

Unfortunately, FromSoft wasn't on Tenchu until later in the series when it...wasn't so great. Still, that Sekiro started as a Tenchu concept is why I picked up the game in the first place. And like Tenchu, effective stealth is there, it's just especially challenging.

Now, Zelda: Skyward Sword is one I can't defend (and one of the reasons I'm surprised OP is getting crushed for this post).

[-] Ashtear@lemm.ee 2 points 1 day ago* (last edited 1 day ago)

The term is more specific than that, referring to runaway capitalism being the cause. Otherwise you'd just use something simpler like "worsening."

The original context comes from a 2022 blog post.

[-] Ashtear@lemm.ee 3 points 1 day ago

Can't help but feel like this is a step back for Brace Yourself on their music games. Loved the first NecroDancer and Cadence of Hyrule. Tried the demo, but this one just wasn't for me. Maybe I need a gimmick for these kinds of games--for Dance Dance Revolution it was the dance pad, Rez had the vibrator and the visuals, Frequency and Amplitude exposed me to new music genres, etc.

Elite Beat Agents and Theatrhythm both did well in the games that were just press-the-right-button, so I know there's an audience for this. I'm just not in it, I guess.

[-] Ashtear@lemm.ee 2 points 4 days ago

I don't know how well it's aged for a new player, but I found it very notable at the time for being dark, if not outright macabre, at times. We had very little of that in the 16-bit era.

Drawing from real-world locales and cultures was interesting, too. Ys is another series that does that to good effect.

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I enjoyed Respawn's first Star Wars game, Fallen Order, a pastiche of present-day gameplay concepts on top of a venerable, popular IP. Eager for something with the potential to improve upon some of Fallen Order's shortcomings, I was interested in Survivor from the moment it was announced. There were damning reports about Star Wars: Jedi Survivor's performance on PC, so I held off until the recent patch. Happily, I can report a patient gaming win here.

Survivor ran well on my aging, mid-tier PC (3060Ti, overclocked i5-10600k), with some framerate dips here and there. It's interesting to play a Star Wars game that gives a sense of scale to the planets, and I think adding in fast travel this time created room to stretch things out a bit. Between that and how Star Wars the game feels by blending in distinctive architecture, character design, and fashion, this was a visual treat for me.

Some of that was a big dose of the prequel films, surprisingly. These two games are set in between Episode III and IV, and this one leans even more into the prequels by introducing a local faction that rose to power by taking over a Lucrehulk and its droid contingent. There are B1 droids sprinkled throughout the game (you know the ones, wiry builds and rather chatty), and if you'd told me that ahead of time I would have groaned, not being a fan of the prequels myself. By the end of this one, however, I'm starting to think these games could rehabilitate the sequels in my mind, as I enjoyed this dose of flavor. I suspect they have a smart writing team being selective about what to pull from the established universe, seeing as how they also made the excellent choice late in the game to draw from the same well Andor has.

On the gameplay side, it's interesting that I have zero interest in any of the side content and Metroidvania-style exploration. Survivor does feel just as good in battle as any of the Jedi Knight games (massive praise coming from me, being my favorite melee combat in gaming until Souls came around). Maybe I'm okay with taking my lightsaber fencing fantasy in small doses. Cosmetics being exploration rewards is also a problem here--not interested--and running around wasn't always consistently fun for me. I had whiplash from how awful Jedha was at times and then suddenly being the best parts of the game. There's certainly a concerted effort to give the exploration-oriented players something to do, but I wonder if this would be a better overall experience if it were trimmed down.

Overall, I enjoyed Survivor more than Fallen Order. I'm excited to see where this trilogy goes with more iteration on this winning formula.

[-] Ashtear@lemm.ee 2 points 4 days ago

It helps to understand that Chrono Trigger's story was the result of a bit of a struggle between Yuji Horii (aka the Dragon Quest guy) and Masato Kato, who would later write and direct Chrono Cross. Horii's end was light-hearted, which makes sense given his pedigree, while Kato liked darker stuff. That's why Zeal in particular is a shift in tone from the rest of Trigger.

One of the core themes of Cross is that actions have consequences, and I personally loved how the game pulled no punches on that topic with respect to Trigger's cast. The idea of repercussions is only hinted at in the first game, but it's there, and the revelations on the beach are heavily foreshadowed within Cross's story itself. It's a grown-up narrative from an era when players were starting to demand grown-up narratives. Its reception reflects that, as well; it earned some of the highest review scores among JRPGs of its era, and it sold well enough to require reprints. This was a game that was well-received in 2000, aside from the grumblings of a few upset Trigger fans. Cross hasn't endured simply because it was very much a game of its time, and it hasn't aged as gracefully as Trigger (especially its visuals).

I consider Chrono Trigger and Chrono Cross to be an excellent cause-and-effect pairing, and Cross's connections to Trigger serve to enhance both games. I love the way Cross can reframe Trigger; I think it adds weight to the actions of a bunch of kids who stumble upon time portals and start messing with things. Time travel raises questions, and Cross's story is why I mull on those questions in my head whenever I replay Trigger.

[-] Ashtear@lemm.ee 8 points 5 days ago

The script was a little rough at times for sure, like plenty of the other localized games of its era, but I don't remember it being especially bad. Terranigma was definitely worse, though, possibly due to not getting a North America release. Would love to see a project tackle that one.

[-] Ashtear@lemm.ee 23 points 5 days ago

"AAAA" isn't a thing. That was just Guillemot being an idiot and flailing on an investor call.

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[-] Ashtear@lemm.ee 205 points 3 months ago

It's hard to top the inkjet printers I've owned. I still can't believe 30 years later home printer tech is not only unimproved but worse between lower quality production and squeezing people on ink costs.

[-] Ashtear@lemm.ee 97 points 6 months ago* (last edited 6 months ago)

Can't help but wonder how much of this is due to Hasbro's mismanagement.

As much as I'd love to see more content from them on BG3, seeing what Larian can do now that they have scaled up to being a major studio is exciting.

Edit: Swen said on Twitter today that it's not on WOTC.

[-] Ashtear@lemm.ee 198 points 1 year ago

Archived link so we're not sending any traffic Reddit's way.

I love the "if you're not doing anything wrong, you have nothing to worry about" admin response downthread, too. They've really gone full mask-off over there, haven't they?

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Ashtear

joined 1 year ago