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submitted 3 days ago* (last edited 3 days ago) by KingThrillgore@lemmy.ml to c/games@lemmy.world

Valve refused to comment for the video.

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[-] Joelio@lemmy.ml 15 points 2 days ago

Valve just needs a way to ensure you are over the age of 18, and I know a way they can do that WITHOUT collecting IDs. They need to incorporate an age quiz like leisure suit Larry.

[-] nothingcorporate@lemmy.today 57 points 2 days ago

As an old person who only kinda knew that lootboxes exist, this series was a huge eye opener to the insane amount of money and industry that has emerged around them. 10/10 would recommend to my fellow olds.

Now to head back to Bioshock where the only cost to looting boxes is that I might get attacked by a splicer.

[-] lepinkainen@lemmy.world 11 points 2 days ago

Just check how much money GTA online has made for Rockstar every year. It’s an 11 year old game that makes half a BILLION dollars yearly.

No wonder they’re not in a hurry to get GTA 6 out. It MUST be better than GTA online both for gameplay and microtransactions as well as have the tech for live service

[-] nothingcorporate@lemmy.today 4 points 2 days ago

https://www.pcgamer.com/gta-online-makes-half-a-billion-dollars-a-year-even-though-its-a-hot-mess/

What the heck. Half a billion in microtransactions for a game that (according to this article) sounds like a real turd of a user experience. I loved GTA 3 and Vice City back in the day...I got GTA 4 in a Humble Bundle, haven't spent much time with it yet. Anyone know if it's a decent experience for a solo, offline, lootbox-free experience?

[-] Lesrid@lemm.ee 1 points 22 hours ago

The single player is pretty good. You can also mod the single player to launch you into a separate online mode that doesn't interact with R* servers. I don't think there's a way to sample GTA:O without signing in to the actual online mode. But like 99% of Twitch streamers for the game are playing a modded singleplayer version that lets them connect to roleplay servers

[-] Cossty@lemmy.world 102 points 3 days ago

Honestly, Valve should just ask for proof that you are 18+ if you want to sell items on Steam market or trade them.

Easiest solution IMO.

[-] CosmoNova@lemmy.world 61 points 3 days ago

When they were asked to implement age verification in Germany, they simply pulled anything off their platform in the country that would require it instead. Mind you Germany has a system that makes age verification anonymous so if privacy concerns you, you could just implement it. (Almost no platform does because they want your data though.)

Valve doesn’t want to touch age verification with a 10 yard stick and that tells me it is probably the way to go here. Because once they have it, the path for more regulations is clear.

[-] Modern_medicine_isnt@lemmy.world 35 points 3 days ago

In this arena, more regulation is needed. Anonymous age verification is a good idea, but I question the actual anonymity. It usually depends on trust of some entity. And I just can't fathom an entity that can really be trusted.

[-] Anivia@feddit.org 14 points 3 days ago

It uses the government ID, which has a built in NFC chip. You can use a phone in combination with your ID and it's pin to verify your age online. The ID scanner app will tell you which parameters the website requests from your ID, and its possible to only request the birthdate.

I don't like the system, but it is truly anonymous

[-] Modern_medicine_isnt@lemmy.world 13 points 3 days ago

Sounds like it is only anonymous if you fully trust the app. That app has all your information, and the site you are trying to access. And I bet it is completely closed source. It also likely has logs about what sires it is giving information to. Not who's info in that log. But elsewhere it probably has logs on who's id it verified. Get access to both, and software can start to crunch the numbers and figure out who went where. That if course is assuming they don't decide in the future that it is worth just keeping that data together in one spot. There is just no entity that could manage that app which wouldn't have a motive to use the data and power it has.

[-] Anivia@feddit.org 24 points 2 days ago* (last edited 2 days ago)

No, the app is completely open source and has reproducible builds. And the site you are accessing only gets the information it requested, and you see which information it requested in the app before scanning your ID

https://github.com/Governikus/AusweisApp

I looked deeper are read up. Everything I can find says the age verification function is not anonymous. There is an anonymous login function, but that doesn't seem to include age verification.

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[-] CosmoNova@lemmy.world 10 points 2 days ago

Well the entity is the government. You know, the guys who create your ID in the first place. It’s not perfect but it’s the best one I could conceive.

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[-] SkunkWorkz@lemmy.world 30 points 3 days ago

Not going to happen since Valve doesn’t want to manage a database of IDs. It’s why sex games with real life actors aren’t allowed on Steam since that would require Steam to have IDs and consent contracts of all the actors stored on their side.

And Gaben is a hardcore libertarian, probably despises government IDs.

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[-] Nalivai@lemmy.world 3 points 2 days ago* (last edited 2 days ago)

It is a solution for underage gambling, but adult gambling is also a problem

[-] BorgDrone@lemmy.one 2 points 2 days ago

That’s not a solution at all. First of all, depending country, you will need a gambling license. This is a PITA as gambling laws will differ per country. In my country gambling is heavily regulated and you would need to check ID and keep track of how much a person gambles. You have a duty of care and if you notice a person’s gambling habits are becoming problematic you have to refuse them.

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[-] Evotech@lemmy.world 35 points 3 days ago

It's not up to Pokemon to ban pack opening gambling any more than it is valve to ban item gambling.

It's up to the us government to ban gambling.

I don't think CSGO skin gambling is worse than draftkings or whatever else runs ads on American tv 24/7

[-] Cyv_@lemmy.blahaj.zone 24 points 3 days ago

Pokemon doesn't have direct control of the mechanical system by which pokemon cards are traded. They also don't get a percentage cut whenever a pokemon card is bought/sold on their storefront, and they don't take pokemon cards as payment for games, software, and computer hardware. Valve facilitates, profits from, controls, and could ultimately shut down, these online casino spaces. They actively choose not to, and participate in using loopholes (see the xray scanner). Ideally, yes, the government fixes this. Realistically, any solution that isn't going to take years, and be easily bypassed with a VPN, or just having your company be based in a "sanctuary" country, is going to lie with Valve. Either self enforced or forced by the US govt, they have the means to kill gambling easily because they control the accounts involved, the systems used to trade said items, and the virtual currency players earn. Even something as simple as adding age verification would help. They don't have to stop, just accept responsibility for having an in game slot machine that spits out items that have real world value, and follow laws and measures to protect minors.

So yes. i hold Valve, a massively profitable company directly facilitating and profiting from its illegal gambling industry to the point where the casinos openly sponsor pro teams to a higher standard than the company that prints pokemon cards, which can be bought and sold and gambled with like any physical good in a physical game of chance.

[-] PlzGivHugs@sh.itjust.works 36 points 3 days ago

Honestly, in a lot of ways, I think this video is a miss. In both this video and to a lesser extent the last, he put a lot of the blame on Valve, but also provides a higher standard to Valve than the other companies covered. So much of this video boils down to "Valve uses lootboxes too," and "Valve needs to do something about this." without addressing Valve's position as a market player nor providing any solution for Valve to actually tackle the casino problem. He even says in the video that Valve previously issued takedowns but nothing changed and many of the casinos didn't even respond to the cease and desist. No other course of action is suggested, and frankly, I don't see any from Valve that wouldn't punish victums and unrelated users far more than the casinos.

This isn't to say Valve is blameless, but Valve is fairly tame for their direct involvement with lootboxes and is competiting directly against companies that use them far more agressively - exactly the reason Coffee previously gave the casinos and those involved with them leniency, and encouraged looking further up the chain. In the same way, I'd say the actual solution here would be for governments to ban underage gambling and enforce those laws - because the more Valve trys to crack down on this or even just avoid it, the more of an advantage the worse players in the space have. Ubisoft and EA have already been attempting to dislodge Steam for years, and its not because they think they can be more moral than Steam.

[-] Aielman15@lemmy.world 45 points 3 days ago

It's not his place to provide a solution: he is a journalist exposing a problem. Do you have such expectations for all journalists talking about any topic?

When articles get shared about any other company using micro/macrotransactions, predatory tactics or gambling-related schemes, people's consensus is unanimous, but when Valve is involved, suddenly people have double standards.

Valve is fairly tame for their direct involvement with lootboxes and is competiting directly against companies that use them far more agressively [...] Ubisoft and EA have already been attempting to dislodge Steam for years, and its not because they think they can be more moral than Steam.

Valve could shut down the entire gambling market today and nothing would change to their market position. Steam is not the number one marketplace because of the skin market. They are leaving it as is because it nets them money. I don't know how can you call Steam "fairly tame" when they are literally allowing multimillion dollar casinos to exist and operate without impunity. They sent a C&D to casinos and then washed their hands of the problem, because ultimately they don't really care about shutting them down.

They could ban accounts linked to the casinos, but they don't, because they profit from them. They could have some sort of account-level check to make sure that minors don't spend their steam gift cards on CS skins (which, by the way, Coffezilla proposes at the end of the video) , but they'd rather use the gambling loophole of "akshually, it's not gambling as defined by law". Then they lie through their teeth by saying that they "don't have any data" supporting the claim that the gambling aspect of the game has profited them by leading to more interest in their games, which is bullshit.

PC players, and Lemmy users in particular, have a huge double standard for Valve.

[-] PlzGivHugs@sh.itjust.works 15 points 3 days ago

It's not his place to provide a solution: he is a journalist exposing a problem. Do you have such expectations for all journalists talking about any topic?

It wouldn't be his place to provide a solution if he was arguing that the practice is a problem and prehaps pushing for further study. It is his place because throughout the video, he tries to argue that solving the problem is not only possible, but easy - and yet, despite supposedly being easy, his best solution is to basically propose that the industry self-regulate. That is the main issue I have with this video.

Valve could shut down the entire gambling market today and nothing would change to their market position.

And how would they do this without screwing over normal users and victums of the casinos in the process? They can't get money from these casinos, nor collect casino records to redistribute scammed money. All they can do is disable trading or their marketplace, effectively seizing the poker chips (or metals balls, following Coffee's pachinko comparison) but doing nothing about the money casinos have taken from victims nor preventing the casinos from either walking away or re-investing in a new casino. To prevent new ones from popping up, you could disable all trading and marketing, but now you're punishing 132 million users for the acts of a couple thousand.

They could have some sort of account-level check to make sure that minors don't spend their steam gift cards on CS skins

They could, but A) this is just one game on their platform, and B) this would leave them directly competiting against those who don't regulate themselves and can make and reinvest significantly more. This is exactly the situation that Coffee argued was systematic and needed to be adressed further up the chain previously.

they'd rather use the gambling loophole of "akshually, it's not gambling as defined by law". Then they lie through their teeth by saying that they "don't have any data" supporting the claim that the gambling aspect of the game has profited them by leading to more interest in their games, which is bullshit.

Again, exactly like their competition. The recent talk of Balatro's PEGI rating being a prime example, with the industry self-regulation body declaring that virtual slot machines and loot boxes aren't gambling but featuring poker hands was.

PC players, and Lemmy users in particular, have a huge double standard for Valve.

This is the problem I have with this video. Valve is being held to a different standard, and told to self-regulate while others in this very series are having blame redirected away from them because its unreasonable to expect them to self-regulate.

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[-] Cyv_@lemmy.blahaj.zone 19 points 3 days ago

He did say govt should be involved, and I'd agree generally. Gambling and gambling lite like lootboxes need regulation to die, but Valve is also a massive company running the biggest game storefront in the world, and they don't need the money from the lootboxes and cuts from selling and trading. They aren't in direct competition with most game creators, they compete with other storefronts, and it isn't even close. They could fix this relatively easily and it would barely make a dent in their finances.

They could also leave the lootboxes and gambling up, and just implement an age verification system, one that locks you out of trading until the account is verified 18 or older, and add other tools like locking yourself out of trading or opening boxes similar to how casinos allow you to blacklist yourself for your own good.

In terms of a relatively quick, relatively painless, realistic fix, with a decent timeframe, valve makes the most sense, and they can fix this extremely easily compared to getting every government in the world to agree, implement, and enforce regulations. Ideally, yes, governments fix it. Realistically, kids are getting addicted to gambling and having their lives ruined right now, and valve has the power to stop it. I think it's fair to ask, and expect a real answer, yes or no.

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[-] mhague@lemmy.world 3 points 2 days ago

I've heard more stories about CSGO over the years compared to other gambling games, but never heard people criticize the game like they do FIFA. It's just my corner of the world, where Valve is a holy corporation.

[-] pineapplelover@lemm.ee 6 points 2 days ago
[-] GeneralEmergency@lemmy.world 2 points 2 days ago

where he squarely puts the blame on Valve

I know G*mers are far to Stockholmed by the monopolistic hell scape that Valve is responsible for.

But it's nice to see someone say it.

[-] A_Random_Idiot@lemmy.world 5 points 2 days ago* (last edited 2 days ago)

Its the problem with corporate worship. People cant admit that their team might be bad, and by extension..their worship might be wrong, so they just get angry and hostile.

Especially when you point out that a lot of what they praise about Valve, was forced reactions to actual consumer protection lawsuits, or the threat of a possibility of one.

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this post was submitted on 27 Dec 2024
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