[-] Katana314@lemmy.world 1 points 13 minutes ago

I’m reminded of a required minigame near the end of Star Fox Adventures based purely around button mashing. The requirement needed some dozen attempts when I was a kid and lead to strats involving rubbing a spoon on the controller.

[-] Katana314@lemmy.world 1 points 22 minutes ago

No…TRUE Scotsman uses Sweet Baby Inc!

[-] Katana314@lemmy.world 6 points 10 hours ago

To me, $70 is a reasonable price based on what bread costs now, but the minimum wage needs to like, triple.

The focus on freemium games and whales may even be driven by America’s wealth gap.

[-] Katana314@lemmy.world 17 points 1 day ago

I made my move just recently. It was rocky, I ran into some issues and some of them were my fault.

I'm willing to put up with it currently not because Linux has gotten markedly better, but Windows has decided (yes, decided) to become significantly worse. Microsoft could have done nothing and I would have stayed a loyal, koolaid-drinking consumer of theirs.

[-] Katana314@lemmy.world 3 points 1 day ago

From what I've seen, the closest thing is Bazzite. Steam OS, at least its current iteration, is really made for the Steam Deck, and I think Valve lost interest in keeping its own distribution.

[-] Katana314@lemmy.world 4 points 1 day ago

My main stuff is the forced-AI. I've watched the Start menu, the core of the computer, get slower and slower and just stop working because of infinite efforts to over-complicate it. Then there was that guy who tries to put out a simplified version of Windows, who found that removing the new Recall feature caused Explorer to crash - indicating the core of the operating system UI is now baked around that existing.

[-] Katana314@lemmy.world 6 points 1 day ago

I just did my install of Linux Mint. I have a number of complaints that are really the fault of Microsoft, other things tripping me up that are just about me learning differences; BUT I still find there's some things Linux could take as lessons.

One of them is keyboard shortcuts. I learned Windows shortcuts because they followed intuitive logic, like what role the "Tab" key has and what the Shift key is doing to adjust its action. Linux apps often make up their own logic around this, which even if it made sense internally, doesn't work with apps like Firefox which are still using Ctrl+Tab to switch tabs, possibly to keep Windows parity. Then, since Linux is supposed to be built to customize, if I try changing the terminal to switch tabs using Ctrl+Tab...it just doesn't let you; pretends you didn't press anything. Stock boot of Linux Mint 22.

You're right that they shouldn't be changing just for aping the dominating competitor; that's how we unfortunately got Chromium supremacy. I still think there's gentle UX considerations they could handle more often though. Basically the type of thing decided in board rooms that engineers would lose interest in.

[-] Katana314@lemmy.world 4 points 1 day ago

Oh yeah, I definitely plan to install Heroic and Lutris, which simplified a lot of things. I'm trying to figure out which will be fastest if I happen to have a lot of indie, DRM-free games that follow the format of:

  • Download zip file
  • Unzip to folder
  • Run exe in folder

Ideally a launcher could handle some of that relatively quickly for me without too much manual configuration. On Windows, it's just unzip and then double-click, which of course will now change a little bit.

A VM is an interesting option - I vaguely recall interacting with very slow VMs a while back but supposedly they've gotten better. I don't know if they've ever reached suitable gaming performance, or video editing performance though.

[-] Katana314@lemmy.world 4 points 1 day ago

I wasn’t dedicated to Mint, but every thread on distro has had its arguments (eg “Whoa, no, I would NOT recommend xxx to a newbie” “yyy isn’t mature”), so it’s difficult to decide who to trust given the goal of Linux.

I had a bit of experience using Steam OS daily when a Deck was my only computer. I’ve heard of Bazzite, but wasn’t quite sure it was mature enough.

17

For those who want a summary; it's been going okay, but could've gone better. I decided to space out my tinkering and keep going with life, since these days my life is not so bound to my desktop. (It's also possible some details weren't recorded quite right. Many search tabs were closed)

I've been aware of the impending death of W10 in October 2025, with fears that hackers will start taking over the OS at that time. My main reason for avoiding Linux was game support, but Valve has been handling that well.

I decided to set up a Linux Mint 21 drive, which at first was difficult because my first USB stick had corrupted sectors (took some time to determine that was the issue). Then, when I booted in...it didn't support my wi-fi (it claimed it did, then couldn't connect, even when pairing with my phone). My first plan was to set up a nice, isolated 500GB partition on my nvme SSD (a drive I'd mostly used to store games) for Linux, and have it refer to the NTFS partition for games. (I would later learn this doesn't work well, and Linux is optimized for ext4).

Then, I learned this NVME had an "MBR" partition table, and I still had to convert it to GPT. While there's several tools for this, they complained due to the placement of my partitions, not leaving enough space for the table. I tried moving the entire gaming partition 1MB to the right...and got the same error.

After deleting the (backed up) partition to finish GPT conversion, I learned two things. One, that it was actually complaining because when giving the converter the target Device, I had given it the "Device:" labeled in the Disk management, which was "/dev/nvmen0p1". Guess what the P stands for at the end? So, gentle tip: The "Device" is not the "device", it's the partition - and diskpart does not present the resulting error well. Second thing I learned was that Windows had somehow put some of its boot setup on the NVME back when I had installed it on my computer; so now Windows wouldn't boot. (I'll see if I can fix this later. Windows' fault, not Linux's)

The good news is, I had downloaded a copy of Mint 22 (1 up), and THIS got full wi-fi and audio support. A little strange I had to go so recent for basic old-hardware support, but it could've been something else odd going on. I installed Steam, got a cryptic error about 32-bit NVidia drivers I ignored, and with my library moved back (and fixing ownership through chown, something Steam thankfully provided a relatively clear error message on) it's been able to run a few test games!

Having my browser and some basics up, I can kick back on YouTube and tackle whichever pressing things I think of first. I don't have replacements for 2 or 3 Windows products I like, but overall the setup has gone well, and a few of my annoyances actually go to my USB drive store, and Windows. Overall, much better than a decade past when I last tried Linux.

To keep Windows as an option, I'm planning to run a Windows installer repair boot to my original drive; but am admittedly worried whatever caused it to install boot info to the NVME against my instructions last time will, once again, screw up Linux. I may also try seeing if GRUB can locate Windows and boot it successfully. I feel somewhat blind on the topic of setting up / fixing the OS bootup.

I can tell this process is much simpler if someone has only one drive, backs things up to an external device, and then installs cleanly. Only on that vein, I wouldn't mind recommending it to others. Still, that's only in part because Microsoft has steadily made things worse and worse on the Windows front. (And, of course, I'll still be using it for work)

[-] Katana314@lemmy.world 8 points 1 day ago

Is there any organization out there that could actually promote an "Acceptable ad standard"? Like, maybe even something within web specs?

A long time ago, ads were slightly irritating, rarely useful, and considered a necessary evil for gently monetizing the web. We've had this slow evolution to draconian tracking nightmares that are genuinely dangerous and often written by malicious untraceable actors. I almost feel like we could pressure back towards decent ads if there was some standard by which they only received basic info about the user, showed basic info about a product, didn't pollute the experience or ruin accessibility, and were registered to businesses by physical address with legal accountability for things like false advertising.

That is...perhaps a vain hope though. It's just hard to picture futures where all websites run off of donations or subscriptions, because advertising is fucking hell now.

[-] Katana314@lemmy.world 11 points 1 day ago

How about the one at the end of Zelda: Ocarina of Time?

Having effects that shatter the framerate is, of course, a very undesirable thing for gamers. But something about it in the context of a sudden final boss fight against Ganon, placing his large figure against the thundering background, made him much more imposing in a way that might not really even be represented when playing the game in 4K on an emulator.

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submitted 1 week ago by Katana314@lemmy.world to c/games@lemmy.world
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submitted 2 weeks ago by Katana314@lemmy.world to c/games@lemmy.world
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submitted 1 month ago by Katana314@lemmy.world to c/games@lemmy.world

This might be a slightly unusual attempt at a prompt, but might draw some appealing unusual options.

The way it goes: Suggest games, ideally the kind that you believe would have relatively broad appeal. Don't feel bad about downvotes, but do downvote any game that's suggested if you have heard of it before (Perhaps, give some special treatment if it was literally your game of the year). This rule is meant to encourage people to post the indie darlings that took some unusual attention and discovery to be aware of and appreciate.

If possible, link to the Steam pages for the games in question, so that anyone interested can quickly take a look at screenshots and reviews. And, as a general tip, anything with over 1000 steam reviews probably doesn't belong here. While I'd recommend that you only suggest one game per post, at the very most limit it to three.

If I am incorrect about downvotes being inconsequential account-wide, say so and it might be possible to work out a different system.

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It's Not About The Nail (www.youtube.com)
submitted 7 months ago by Katana314@lemmy.world to c/videos@lemmy.world
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submitted 9 months ago by Katana314@lemmy.world to c/games@lemmy.world

Sales follow the tradition of supply and demand. Products come out at their highest price because of expectations and hype. Then, as interest wanes, the publisher continues to make some sales by reducing price to tempt the less interested parties.

But this isn't the formula for all games. While we might agree that games from 2000 or even 2010 are "showing their age", at this point 5 to 8-year-old games are less and less likely to be seen as 'too old' by comparison to hot releases. Some publishers have picked up on that theme, and doubled down on the commitment to the idea that their games have high longevity and appeal; making the most of their capitalistic venture for better or worse.

I recently was reminded of an indie game I had put on my wishlist several years back, but never ended up buying because it simply had never gone on sale - but looking at it now, not only did it maintain extremely positive user reviews, I also saw that its lowest all-time price was barely a few dollars off of its original price.

In the AAA space, the easiest place to see this happening is with Nintendo. Anyone hoping to buy an old Legend of Zelda game for cheap will often be disappointed - the company is so insistent on its quality, they pretty much never give price reductions. And, with some occasional exceptions, their claims tend to be proven right.

In the indie space, the most prominent example of this practice is Factorio, a popular factory-building game that has continued receiving updates, and has even had its base price increased from its original (complete with a warning announcement, encouraging people to purchase at its lower price while it's still available).

Developers deserve to make a buck, and personally I can't say I've ever seen this practice negatively. Continuing to charge $25 for a good game, years after it came out, speaks to confidence in a product (even if most of us are annoyed at AAA games now costing $70). I sort of came to this realization from doing some accounting to find that I'd likely spent over $100 a year on game "bundles" that usually contain trashy games I'm liable to spend less than a few hours in.

For those without any discussion comments, what games on Steam or elsewhere have you enjoyed that you've never seen get the free advertising of a "40% off sale"?

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submitted 9 months ago by Katana314@lemmy.world to c/games@lemmy.world

We get a lot of sequels in the gaming world, and a common criticism is when a series isn't really innovating enough. We're given an open world game that takes 40 hours, with DLC stretching it out 20 more, and see a sequel releasing that cut out it's late 30 hours because players were already getting bored.

Meanwhile, there's some other types of games where any addition in the form of "It's just more levels in the series" is perfectly satisfying. Often, this is a hard measure to replicate since these types of series often demand the creators are very inventive and detailed with their content - this likely wouldn't be a matter of rearranging tiles in a level editor to present a very slightly different situation.

What I've often seen is that such games will add incredibly small, insignificant "New Gameplay Features" just so they have something to put on the back of the box, but that tend to be easily forgotten in standard play (yet, the game as a whole still ends up being fun).

The specific series that come to mind for me with "Level-driven games" are:

Hitman - the way the levels are made naturally necessitates some creativity both from the level makers to come up with unique foibles and weaknesses to each target, and from the players to discover both the intended and unintended methods of elimination.
Ace Attorney - While they series has come up with various magical/unusual methods for pointing out contradictions in court, the appeal is still in the mysteries themselves, and it's never needed much beyond the basic gameplay, and the incredibly detailed and well-animated characters to hook people in.
Half-Life - For its time, anyway. While its Episodes certainly made efforts to present new features, quite often the star of Half-Life games isn't really in any core features or gameplay mechanics, but in the inventive designs of its levels, tied in with a penchant for environmental storytelling; making you feel the world was more than an arrangement of blocks and paths. For a long time, the wait for Valve-made episodes was alleviated with modder-made levels hoping to approach the inventive qualities of the original games.
Yakuza - While the series has undergone a major overhaul moving to JRPG combat mode, for 6+ games it satisfied a simple formula: Dramatic stories driven by cutscenes, as well as a huge variety of mini quests, of boundless variety and very low logic. For many of their games, they weren't doing a whole lot to re-contextualize their core gameplay, being fisticuffs combat, and it still worked out well (plus, they're continuing to go that route for games like Kiryu's last game)

To open up discussion, and put the question as simply as I can: Which games do you follow, that you wish could be eternally supported by their devs, by simply continuing to release new "level packs" or their functional equivalent, with no need to revamp gameplay formulas?

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Short segment on the subject, but he was aware of the issue long before many other channels. (If timestamp code does not work, go to 11:00)

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Katana314

joined 1 year ago